Deck Wars

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Deck Wars

Card game after the popular and known "Magic The Gathering". Make your own Deck, collect Ressources and destroy your enemies. Four different Factions, over 60 different cards. Playable against 1v1, 2v2 and 3v3.

It's still in beta status but uploaded and playable on North American Servers since yesterday. Forum upcoming. I could upload Screenshoots, but a video says more that 1000 pictures.

Promo Video for Deck Wars

Cardtypes

Creatures

These are the most common kind of cards. Spawn a Creature and it will move foward to the enemy Nexus and attack every other creature on its way. Some Creatures also have some special Abilities. After it attacked the enemy Nexus it will get teleported back and run to the enemy Nexus again.

Defense

Immobile Unit that will defend the own Nexus if possible. It gets a random position in the spawing zone.

Spell

A skill or effect that gets released after the individual cast time and works for some time. Some Spells have a one-time effect, some an effect over time. Can be canceled by various card.

Instant

A skill or effect that doesn't have a cast time and can't be canceled.

Artifact

A skill or effect that doesn't have a cast time and works as long as it's alive. Like Spells it can be canceled by various cards.

Factions

Terran

With a lot of small offensive units as well as powerful defensive units, the Terran are in good shape to battle their enemys with masses. But they can also interrupt enemy spells and even wipe out an entire army with a nuke.To play the Terran you'll need a good tactic and a sharp eye so you don't miss any spells or artifacts.

Zerg

One word: Masses! Indeed a single Zerg unit is worthless. But as soon as there is a little army, the game will already be over. Powerful units as the Queen powerup all the other Zergs which usually decides things. They also got some trickery like taking over control of enemy units or detecting invisible units. The most important part in playing Zerg is to be fast but also being prepared for various situations.

Protoss

Every single Protoss unit is worth it's cost at least twice. With a lot of different special abilities, the Protoss gain control over the battlefield. But even though they even can kill indestructible units there's very little they can do against enemy spells. Try to make a deck with a lot of surprises for your enemys and spawn your units in a good order.

Mercenaries

The Mercenaries are professionals. And therefore they rarely try to fight on the field but prefere to kill from the sidelines. For this purpose they got a lot of different Spells in their arsenal. And to reach their goal, they also don't bother to kill off some of their comrades. To rule with the Mercenaries you'll need some experience and skill. Don't panic if it looks like you're losing.