Far Reach

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You are a captain of a mercenary squad landing at an unresponsive space station to complete emergency repairs. Slowly, you and your team uncover the eerie answers, revealing the history of not only the station, but your own squad as well.

WASD Movement
Mouse Firing/Alternate Firing
Deployable Turrets
Vehicle Piloting
Third person, following static angle camera
Cutscenes, storyline, NPCs
Welding, barricading, running away like a sissy

Info not yet properly introduced in map
Controls:
WASD Movement
X 180 turn
F interact/accept
Q cancel
1 Drop Primary Turret... Press again to detonate.
2 Drop Secondary Turret... Press again to detonate.
T Use secondary slot item/equipment (Health, Access Cards, Radar Equipment, Welders)
Z Change Firing Mode (Unnecessary if you use mouse controls)
Left Click - Primary Fire
Right Click - Secondary Fire
I Inventory
O Show/Hide Objectives

Weapons: (Primary Fire/Secondary Fire) - Special Characteristics
Pulse Rifle (Automatic Fire/Underbarrel Grenade Launcher) - Fire while moving
Incinerator (Napalm/WetShot) - High ammo usage, Fire while moving
Smart Gun (Armor Piercing/SAPHE) - Long range, Includes Motion Tracking
Sonic Weapon (Disruption Blast/Heat Ventilation) - Weapon overheats with firing; possible to ventilate manually
Vortex Cannon (Singularity Detonation/Arc-wave Knockback) - Deals no damage alone, Not to be used in close quarters.

Inspired by other universes and franchises such as: Aliens, Natural Selection, Dead Space.

Map still in a very early developmental stage and I am a total novice. Anyone wants to help, PM me. :)

A massive portion of code is credited to s3rius. He is a god. Check his work out here: http://www.sc2mapster.com/maps/resident-overmind/