A basic flight simulator that has 2 distinctive features
- Physics are set up in a manner that your height is based on the floor (the height below the terrain/ground). If you crash on a hill, you have to lift off again.
- Full use of mouse input to control your pitch and angle. Hold down any mouse button to turn towards your current camera angle.
- Hold W to go forward. Space is 'fly up' ctrl is 'fly down'.
This project is currently in Alpha stage, open source anyone's welcome to use it. Next version will include aerial combat and mid air collision physics.