Map
A 3v3 'wars' style map with 3 lanes; top, middle and bottom. Two bases are on either end and units are sent along each lane. You choose which lane to attack in co-ordination with your team. The top lane features a large extension bridge, the middle lane contains a Vespine Gas Refinary and the bottom lane sports a hydro-electric power plant.
Video
Story
Each team takes on the role of a genetic research lab that has just begun to clone Zerglings. In order to secure all the research funding they both set their Zerglings on each other!
Features:
- Zerglings spawn from your lab to attack the enemy every 30 seconds.
- The army that spawns can be upgraded from the lab with techs, more zerglings and more powerful Zerg.
- The player can choose which lane to attack via a dialogue box.
- Each lane is fortified with bunkers. These can be upgraded with improved shielding, armour and turrets.
- A number of expensive mercenary units can be hired to improve your defence.
- Income is gained by investing in research at the lab and by capturing and holding beacons on the lanes.
- From the Breeding Lab you may also "rush" allowing an extra wave to be sent at once for a mineral cost. As a counter to massing Banelings may be spawned using vespine gas collected from the middle lane.
- Each lane provides a unique bonus when the middle point is held:
- The top lane allows a single Hel's Angle to be hired and grants a higher bonus income that the other two.
- The middle lane gives the team a refinery providing vespine gas every turn.
- The bottom lane allows a single Siege Breaker to be hired and provides the team with a Hydro-Electric Power Plant giving their Bunkers increased shield regeneration.
Plans:
- This is classed as finished as I am now working on Genetic Lab Wars 2.