Hugs vs Kisses v2.1
Update Features
- Free-for-All Deathmatch selectable
- Team Deathmatch mode selectable
- Each player given 2 grenades
- Infiltrator reworked
- has Bite instead of Poison Breath
- Acid Rocket is now 50 range
- abilities don't affect himself
Have you ever wanted to play a Custom Map that requires skill? A map that isn't about constantly spawning units or building the same tower over and over? A map that doesn't bore you to death for an hour or more? Well, it has finally arrived! Inspired by Team Fortress, Hugs vs. Kisses brings together the elements of team strategy and skilled execution into a fast-paced, action game.
Objective
Each team must steal gas from the opposing team's refinery and bring it back to their own base without dying.
Features
-NO AUTO ATTACK! Only skill-shots available as attacks.
-Variation from Capture-the-Flag in the form of gas capture/return
-lobby host can select from 3 maps
-lobby host can choose respawn times
-6 classes with distinct roles (more to come)
-Sniper - slow-moving, has slow-firing, but long range and powerful singular attack. Has the ability to scan unseen areas.
-Tank - decent-moving, has an exploding mid-range weapon. Has the ability to deflect attacks.
-Scout - very fast-moving, has a close-range shotgun weapon. Has the ability to spot all enemy units periodically.
-Assassin - fast-moving, has a melee weapon. Very versatile in movement.
-Infiltrator - medium-moving, has many area of effect abilities. Has the ability to move wihle burrowed.
-Engineer - slow-moving, has immobile sentry guns that deal heavy damage. Has the ability to support teammates through preventing and healing damage.
Authors: LittleAsi and Jay