A (to be) set of lore friendly campaigns of varying length (mostly short to medium). Mostly classic RTS gameplay, modded with a nudge toward more realism and slightly more relaxed pace.
- Focus on gameplay. Story elements are light. They set the stage and tie missions together, but don't expect intricate plots, text novels or fancy cinematics.
- Mostly fair AI that generally build units rather than spawn them, and don't have unlimited reinforcements, i.e. attrition tactics are viable.
- The overwhelming majority of missions don't have time limits, allowing you to progress at your own pace (as long as you can stay alive).
- Little to no handholding. You get your objectives and will have to figure out how to achieve them on your own. You won't get notified about enemy activity (unless there are story reasons for it). You'll have to scout to know what the enemy is doing and when and where they are attacking.
Currently contains 1 campaign with a total of 5 missions.
Custom models and textures from:
GhostNova91
GnaReffotsirk
Hammer107
SC2PVE
WingedArchon