Lava Score

Lava Score

0 Downloads
<font color="#eeeeee">Locale:</font> enGB <font color="#eeeeee">License:</font> Closed Source <font color="#eeeeee">State:</font> Open Beta

Notes

Currently no downloads available (for safety), only playable through battle.net.

Description

The map is a very small 2v2 melee map (110 x 104 playable), it's focused on tactics spiced up with lava surges.



Future Plans

  • Prevent the AI from committing suicide.
        <font color="#444444">By either sending all troops into the lava or building on lowgrounds.</font>
  • Improve the lava damage system.
        <font color="#444444">Make it a bit more dynamic.</font>
  • Create surrounding terrain & doodads.
        <font color="#444444">The surrounding terrain is a bit... dry.</font>
  • Get some more performance in the map.




Patch Notes

<font size="2" color="#eeeeee">Open Beta</font>
v 0.6
  • <font color="#cc3333">[Bug Fix]</font> The red glow will now fade out earlier.
        <font color="#444444">To match the height & light it fade in at.</font>
v 0.5
  • The map description & loading screen has been changed.
  • The lava surges can now be disabled by vote.
        <font color="#444444">Simply type "-lava" within the first 10 sec of the game to vote.</font>
v 0.4
  • <font color="#cc3333">[Bug Fix]</font> The camera will now shake for all players.
  • The height of the lava has been lowered to the decals.
    • v 0.3
      • The light will now change to a red glow during eruption.
      • Camera shake added to lava surge.
        • v 0.2
          • Minor design update: - "Glow effect" added to some of the crystals in the center. - Cliff & Flood lights added to the platforms. - Skeleton doodads added to the lowgrounds. - Warning line decals add added to the ramps.
          v 0.1
          • Repaired some broken units after changing to the updated editor.
          • New Game Variants added: Co-op Very Easy, Easy, Medium, Hard, Very Hard & Insane.
          • The map is now re-published and available after the release of StarCraft II.


          <font size="2" color="#eeeeee">Closed Beta <font color="#444444">- Was only available for people on Friends List, during the StarCraft II Beta.</font></font>
          v 0.8
          • Increased the time between the Lava Floods from 10-300 to 55-450.
          • Increased the Amount of Gas Harvested from 4 to 8.
                <font color="#444444">To compensate for no base expansion.</font>
          • The lava will now damage protoss shields.
          v 0.7
          • Lava surge wait time set to Real Time Seconds instead of Game Time Seconds.
          • The Lava Surge Alert will now go off 50% earlier.
          • Removed unnecessary waste code & terrain what wasn't visible anylonger.
          • New Game Variants added: Melee 1v1, Melee 2v2, Melee FFA.
          • Map size optimized to about 120KB from 359KB.
                <font color="#444444">To decrease the download & upload time.</font>
          v 0.6
          • <font color="#cc3333">[Bug Fix]</font> The Protoss Collosus is no longer immune agains the lava.
          • <font color="#cc3333">[Bug Fix]</font> Transported units won't die any more when transported over the lava.
          • Decreased the wait time before the lava surge goes down.
          • Cliff gaps between merged cliffs are now closed.
          v 0.5
          • Added weather effects across the map.
          • Decreased the amount of Vespene Geysers from 4 to 2.
                <font color="#444444">To give more space for buildings.</font>
          • Vaspene Geysers set to 10.000.
                <font color="#444444">To compensate for the loss of 2 Vespene Geysers.</font>
          v 0.4
          • A functional Lava Damage (based on height) system implemented.
                <font color="#444444">Based on Scorpdk.scdk's Lava Damage example, what was posted on the Bnet forums.</font>
          • v 0.3
            • Major design update: - The Mineral Field are now closer to the Command Center.
                  <font color="#444444">It took ages to harvest minerals before.</font> - The Mineral Field are now out of reach from the Lava Floods. - 2 extra Vespene Geysers added.     <font color="#444444">To compensate for no base expansion.</font>
            v 0.2
            • A simple lava surge system implemented, based on a earlier draft.
            v 0.1
            • Early map design, based on the ideĆ” to turn the "The Devil's Playground" into a Melee map.