Hi
During the summer I created rather small map. The gameplay is constructed on MOBA genre, but minor features controls set a completely different way of playing than our usual DOTA or LOL.
Maps
- Version: 1.2
- Genre: Fight of heroes
- Size of the game world: 148х148
- Modes: 1 on 1, 2 on 2, 3 on 3, Test (game is intended for one player with start value of minerals in 50000)
- Language: English.
- Link: starcraft://map/2/151814
Game world:
Game recreates Aiur's world at the time of the Age of Strife. The blasted cities, the destroyed statues, places of ruin of military equipment, ancient roads, green forests, the blue rivers, flights of birds and stone icebergs, untouched construction war - all the things that will create the atmosphere of the death of the once magnificent civilization.
Executor:
You are an Executor. You don't need to get experience, to pump abilities from level to level. Your task to lead army, to call fleet and to create psi energy flows.
Abilities:
You have four the main abilities, each of which represents the wave of a psi energy influencing the characteristic of the warrior: damage, armor, attack speed or movement speed. But separately waves have no influence. The flow represents a combination of merge of four waves, on a certain temporal interval, he allows strengthening the warrior. In turn, flows can unite, that allows adding actions of the waves enclosed in them, and it leads to creation of a flow of new level. So the flow of the second level incorporates 8 waves, a flow of the third – 12, etc. Under your hero the tag will blink, try to apply one of abilities in tact with this tag, and to achieve the four tacts, typed combination will act on your warriors. Otherwise the collected combinations will be canceled. Generally, flow creation from waves reminds control in the game PataPon.
Warriors, Psionic and Fleet:
You can choose from five types of warriors: Zealot, Stalker, Immortal, Dark Templar and Archon. Each of them costs the price and a limit, but each warrior is capable is able to get from the first level to the sixth, and in addition each class has own system of improvements. The Colossus, the High Templar and Xel'Naga – are psionic and can be created only in singular, and for their loss in fight your warriors will pay with lives. Each of them has the innate ability, but in your power to give them three more. Directly player is not able to give orders to the soldiers and psionics, but they will always be close to the Executor, ready to come for assisting. Fleets represented by a set of the items the use of which requires the consumption of energy. In this game, items can't be sold, thrown off, or to transfer to the ally, and therefore more carefully select the assisting necessary for you from fleet, because changing it is no longer possible.
Neutrals:
The buildings located in the wood, each of which, in case of capture, for 5 minutes gives a certain tactical superiority. Supply Center is located near a mineral source, and allows a command of the owner to receive one bonus mineral in a second. Factory is located within the city, among Pylon. Monitoring of Factory allows creating one storm trooper on each direction. Beacon located in fortress and allows raising an army limit on 2 units. Each neutral building is equipped with a platform, occupy it and wait a set of 100%, value are displayed on the building.
P. S.
Excuse me for my errors, I badly know English. I hope it won't be reflected in your judgment concerning a card. Also I will be grateful to players who will write about my errors in game concerning English, and will offer the correct text.
P. P. S.
Play, ask questions, evaluate and write reviews...