An epic battle of Wizards and their armies.
Currently Planned Mages:
Shared Abilities
- Sense Magic
- Mages have a radar-like ability that allows them to detect enemys within double their actual sight range.
- Mages also can detect cloaked units
Conjurer/Illusionist
- Temperary/Perminant Wall
- Hallucination (Units)
- Cloak = 2 options: (Personal, drains)/(AOE, drains faster)
- Stagger = causes enemy to freeze in place, does light damage
- Fear = causes enemy to not attack and scatter, does light damage
- Plauged Ground = Conjurer gets sight range on plauged ground. non-conjurer units move slower through plague, plauge ground continues to spread over time (slowly, will probably work like creep tumors)
- Plauge Units = aoe, causes high DOT
- Fake Town = Yup, an entire fake base can be summoned. lols
Reconciler
- Heal
- Protection Aura = AOE damage absorbing shield
- Mass Heal
- Rebuke = temperary AOE wall that hurts enemy units that walk through it, and heals allied units
- Healing Aura = AOE health regeneration
- Pacifism = inside AOE Enemy units cant attack for a short time
- Reconcile = Mind Control/Charm, cant be used on Mages
- Temperary Invincibility
Chronomancer
- Slow enemys targeted AOE
- Haste Buff AOE On Self
- Building Haste
- Blink (personal short-range teleport)
- Mass Teleportation = from where the chronomancer is, to elsewhere
- Forsight (like sense magic, MUCH longer range, drains mana over time)
- Scry (scan sweep)
- Time Vortex
Evoker
- Flight = can't cast offencive spells when flying, X mana used when taking off+ mana loss each second
- Arcane Bolt = single direct damage bolt
- Arcane Storm = targeted AOE, a storm of arcane bolts
- Arcane Lance = direct damage lightning bolt line, multiple targets can be hit, better against armored targets
- Arcane Fire = cone of direct damage fire + dot, better against lightly armored targets
- Arcane Burst = AOE burst
- Arcane Freeze = targeted AOE, slows movement and does damage
- (NUKE, needs a good name)
Summoner
- Recall = recall units to the summoner
- S: Wolf Pack = summon 5 wolves, basic summon
- S: Archer Squad = basic ranged summon of 6 archers
- S: Giant Scorpion = heals fast, ranged
- S: Archon = heals fast, strong melee
- S: Dragon = flying creature, can breath fire
- S: Demon Lord = caster, above average hp for a caster
- ranged fireball aoe (not too strong, can be used frequently)
- summon undead
- several skeleton archers, they dissapear after a short time
- blink?
- S: Some big beefy ground summon - Uberlisk?
- Limit 1
- Regenerates health
- Burrowable, heals quickly when burrowed