MageCraft

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An epic battle of Wizards and their armies.

Currently Planned Mages:

Shared Abilities

  • Sense Magic
    • Mages have a radar-like ability that allows them to detect enemys within double their actual sight range.
    • Mages also can detect cloaked units

Conjurer/Illusionist

  • Temperary/Perminant Wall
  • Hallucination (Units)
  • Cloak = 2 options: (Personal, drains)/(AOE, drains faster)
  • Stagger = causes enemy to freeze in place, does light damage
  • Fear = causes enemy to not attack and scatter, does light damage
  • Plauged Ground = Conjurer gets sight range on plauged ground. non-conjurer units move slower through plague, plauge ground continues to spread over time (slowly, will probably work like creep tumors)
  • Plauge Units = aoe, causes high DOT
  • Fake Town = Yup, an entire fake base can be summoned. lols

Reconciler

  • Heal
  • Protection Aura = AOE damage absorbing shield
  • Mass Heal
  • Rebuke = temperary AOE wall that hurts enemy units that walk through it, and heals allied units
  • Healing Aura = AOE health regeneration
  • Pacifism = inside AOE Enemy units cant attack for a short time
  • Reconcile = Mind Control/Charm, cant be used on Mages
  • Temperary Invincibility

Chronomancer

  • Slow enemys targeted AOE
  • Haste Buff AOE On Self
  • Building Haste
  • Blink (personal short-range teleport)
  • Mass Teleportation = from where the chronomancer is, to elsewhere
  • Forsight (like sense magic, MUCH longer range, drains mana over time)
  • Scry (scan sweep)
  • Time Vortex

Evoker

  • Flight = can't cast offencive spells when flying, X mana used when taking off+ mana loss each second
  • Arcane Bolt = single direct damage bolt
  • Arcane Storm = targeted AOE, a storm of arcane bolts
  • Arcane Lance = direct damage lightning bolt line, multiple targets can be hit, better against armored targets
  • Arcane Fire = cone of direct damage fire + dot, better against lightly armored targets
  • Arcane Burst = AOE burst
  • Arcane Freeze = targeted AOE, slows movement and does damage
  • (NUKE, needs a good name)

Summoner

  • Recall = recall units to the summoner
  • S: Wolf Pack = summon 5 wolves, basic summon
  • S: Archer Squad = basic ranged summon of 6 archers
  • S: Giant Scorpion = heals fast, ranged
  • S: Archon = heals fast, strong melee
  • S: Dragon = flying creature, can breath fire
  • S: Demon Lord = caster, above average hp for a caster
    • ranged fireball aoe (not too strong, can be used frequently)
    • summon undead
      • several skeleton archers, they dissapear after a short time
    • blink?
  • S: Some big beefy ground summon - Uberlisk?
    • Limit 1
    • Regenerates health
    • Burrowable, heals quickly when burrowed