Minecraftz (Alpha)

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Minecraftz (Alpha)

(Only available on NA servers)

:IMPORTANT!!!!!:

Major update coming soon! Watch out! (Update 0.8) This means 0.7 will be out of date! Like minecraft, I decided to do pre-releases!!!(AKA snapshots) So it has been updated to 0.8.1-Pre-release!!! I shall title it: 13W12. (The name is the same because to change the name is to delete the pre-existing map)

Do you have what it takes to survive the night of doom? To build a village, town, or even kingdom, and defeat your foes? Well this is your chance to find out! This map is a 4 player map, all humans. A full day is approx. 4.75 minutes, monsters (Currently Zombies, Creepers, and Skeletons) spawn at night. Gather minerals (Resources) from trees, Vespene (Lava) from Lava mines, and build houses for supply.

How to Play for Newbs:

  • Build workers from houses, village centers/comm centers/fortified centers
  • Use workers to gather from trees (Minerals)(Later in the tech tree, mines) and lava mines (Gas)
  • Use workers to build important structures
  • Warriors, Workers, and Mages require food over time (energy bar is food, 5 energy = 1 food point, keep an eye on it or you may have to get another guy to give him food). Food is used by clicking on it in the inventory, and is made at the farm.
  • Use houses to increase supply cap, bigger house mean more supply (Except for the players house which is relatively the same as the large house)
  • Read tooltips!!! (The text that pops up when you hover your mouse over a button)
  • Plant trees to keep from running out of them
  • Only warriors and mages gain xp from kills, workers do not, however workers can be used a warriors in a jiffy.
  • Build walls and gates to protect your minecraft kingdom
  • All humans have 20 health, keep an eye on it when rushing into battle
  • Monsters spawn at night!
  • You get money for kills, and so does your enemy.
  • You can salvage ALL human structures
  • Build armor and weapons/tools at the forge (They cost resources, keep an eye on them)(Will exist in 0.8.1)

Future notes:

  • You can create basic tier tools from forge. Including weapons, use them!

Currently existant mobs:

Monsters:(Current)

  • Zombies
  • Skeletons
  • Creepers
  • Spiders
  • Silverfish
  • Ghasts
  • Blaze (Temporarily Gone)
  • Cave Spider (Temporarily Gone)
  • Witch (Temporarily Gone)
  • Both slime types (Temporarily Gone)

Monsters:(Planned)

  • Endermen
  • Zombie Pigmen?
  • Ender Dragon
  • Wither?

Players:(Current)

  • Worker (Builds/Gathers)
  • Snow Golem (Getting rid of)
  • Fire Villager (Has Flint N Steel) (Getting rid of, maybe soon)
  • Scout (Will exist until an item can be equiped for cliff jumping)
  • Bowman (Getting rid of)
  • TNT Specialist (Getting rid of, maybe soon)

Current as of Version 0.8 pre-release

  • Trees / plantable, redused resources gained from them.
  • Lava
  • Some buildings
  • Almost all of the weps/armor/picks
  • Hostile mobs
  • Night/Day
  • Some human mobs
  • Terrain
  • Resources awarded (Depending on mob/building) to the killer
  • Mines
PLANNED:
  • Eliminating all human mobs and replacing them with three:(Next Update)
  1. Worker (Can build, gather, and repair) (Done)
  2. Warrior (Can have weapons equiped) (Done)
  3. Mage (Can have limited weapons, and has potions and magical abilities) (Working on)
  • Plan on adding stuff for inventory (Weapons/Armor/Supplies)(Next update)
  • Plan on adding magic
  • Plan on adding redstone
  • Plan on adding food, and the food requirement
  • Plan on adding a market
  • Plan on adding passive mobs (Including villagers in villages to trade stuff with)
  • Thinking about adding a special GUI for certain features (More info at later date)
  • Specialties for helpers (People who have helped me, includes those who help with Beta when it goes into action in the following months) Will not do until in Beta stages at minimal
  • Plan on adding villages and villagers and trading
  • Plan on adding enchantments
Broken/Needs Fixed
  • Buildings disorganized
  • "Player" mob is incomplete (Next Update)
  • Cost system needs revision (Next Update)
  • Need to get items working (Next Update)
  • Small GUI bugs