Mock Battle (Unit Tester)

Mock Battle (Unit Tester)

8.4k Downloads

Spawn units, research upgrades, place structures. Take control of units from either army and test out your micro skills. Simulate base assaults. Test your best counter-armies. Compare army costs. Save configurations for later, or even share them.


Quick Help

Units Mode
  • Click to spawn 1 unit.
  • Shift+Click to spawn 5 units.
  • Ctrl+Click to remove 1 unit.
  • Shift+Ctrl+Click to remove 5 units.
  • Backspace to remove all selected units.
Upgrades Mode
  • Click to research an upgrade.
Structures Mode
  • Click to enter placement mode.
  • Click again to choose a location for the structure.
  • Hold Shift to place multiple structures of the same type.
  • Backspace to remove all selected structures.

Future Plans

Next Release

  • Bugfix: Fix costs for morphed units (cost of morphing + unmorphed unit cost)
  • Game speed set to Faster
  • Lobby option defaults

Future Release (by priority)

  • Bugfix: Persistent unit abilities (such as Vortex) are not Cleared
  • Bugfix: Potential problem with Mothership armor (vs. Corruptor)
  • Bugfix: Placed Creep Tumors are not burrowed
  • Bugfix: Ghost - Tac.Nuke Strike cancels on switch vision
  • Bugfix/Investigate: Unit upgrade pics do not reflect reset of army upgrades
  • Multiplayer Support (2 player)
  • Use progammer's Realtime Mouse-Tracking system for structure placement
  • Selection Upgrade - Pop up menu displaying upgrades filtered by the selected units and owning players
  • Clear Units only/Structures only/Upgrades only functions
  • Hotkeys for common functions: Start, Rejuvinate, Pause, Vision
  • Manually adjust unit spawn locations
  • Store Orders for each Unit
  • Save Force Groups other than 1 & 2 (which are reserved)
  • More Flexible Auto-Issue Order system on Start
  • Multiple Save Slots
  • Active Unit Count legibility
  • Neutral Buildings (Xel'Naga Watchtower, Mineral, Vespene Geyser)
  • More Detailed Cost Statistics: Total Resources Spent (Units / Upgrades / Structures, +subtotals)
  • Upgrade Button - Cycle (instead of Disable)
  • Bug: Changeling stops after disguising if not sharing vision with it
  • Bug: Ctrl+ESC causes Ctrl key to be temporarily "Stuck" down
  • Bug: Immortal & Colossus facing angle not being restored properly
  • Clean up the Campaign Unit/Hero tooltips
  • Separate Area 6 spawning positions
  • Campaign Upgrades
  • Structure Placement Mode indistinguishable from official mode

Change Log

Release 8

  • Added All Campaign Units, Heroes & Structures
  • Undo - Blizzard Patch 1.1 balance change - Ultralisk "Ram" building attack reset to pre-patch
  • Package Dependencies: moved Liberty Campaign to lowest priority - Melee unit stats & balance changes will always supercede Campaign units now (fixes Archon damage, among many others)
  • Bugfix: Ghost Academy Nukes restored properly
  • Creep Tumor Placement Footprint fixed
  • Bugfix: Mothership went missing (sorry), back now

Release 7

  • Bugfix: Supply Cost of units corrected
  • Bugfix: Burrowed Zerg units no longer partially ignored
  • Bugfix: Restored Unit Positions are more accurate
  • Restricted Flying Unit Movement to Current Area
  • Feature: Battle-mode minimal UI (replaced "Done" button; added Cycle Vision, Restore State and Army Value Reports)

Release 6

  • Structure Placement mode: Blocking Units are now pushed out of the way; Placement Grid visualization tweaked
  • Campaign Content added (Terran Units and Mercs), toggle display with checkbox

Release 5

  • Structure Placement mode: Now uses official "Placement Models" where applicable; Passability and Footprint Validity checks are now 100% accurate and use the same per-grid-square Placement check as the internal game code; Placement Grid visualization is "height-locked" to the structure ghost height; Structure Ghost movement is more snappy (instantaneous, no "blend");
  • Bug fix: Terran Bunker + Neosteel upgrade was not saving units occupying slots 5 & 6

Release 4

  • Structure Placement mode: Placement Grid Emulation improved (placement accuracy, bugfixes, help box added)
  • Structure Energy auto-filled, Ghost Academy Nuke auto-built

Release 3

  • Structure Placement mode: Placement Grid Emulation added (still not perfect, but better than Release 2)
  • Non-league upgrades removed (Viking - Jotun Boosters)

Release 2

  • Blizzard Patch 1.1 balance changes implemented early (except for build times)
  • Cycle Vision function added (cycles between Player 1, Player 2, Global Vision)
  • Backspace Function - press backspace to delete all currently selected units/structures
  • Any Units ordered to Hold Position will not attack by default when Auto-attack is enabled
  • Carrier Interceptors fixed (pre-battle invulnerability removed completely)
  • Structure Placement mode is more accurate (but still not perfect)
  • Separated the Clear All button; now there are left/right Clear
  • Non-league upgrades removed (Immortal - Weapon Range, Infestor - Peristalsis)

Release 1

  • Provided Unit, Upgrade and Structure selection on 7 different areas. There were quite a few bugs in this release.
  • Curse page