A one vs one Melee Map, situated within a frozen environment. The map situate the players in a cave, meaning air traffic is isolated from travelling on Cliff Height 3 Ground Level. The map is medium sized, situating players against each other. However, part of the map is split by a fissure, with the only way to go across it being the small bridges at the starting base. Much of the second ground level has the environment situated for defensive superiority, with the lower ground level being wider and more offensive. There are two natural expansions close to the main base for each play, and two far expansions that are dangerously open and less holdable early on. In total, there are 8 mineral patches with geysers.
The map holds vast potential for different defensive and offensive tactics against the enemy. Air is still highly supported, due to the fissure having access to different parts of the map, with the higher ground defending them from ground vision. The map is situated for both long and short games.