Nimos Roguelike

Nimos Roguelike

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This is an "Early Access" Version of my map for feedback.   Its about 30% done, and "Chapter 1" is fully playable.

Its inspired by Loop Hero and Loop Odyssey, if you know and like that games you might like this one here to.

How is it played?

The main twist here is, that you have a limited "Time Resosurce" that runs out when ever you do stuff ( it is not turnbased however ). You have of course several options to recharge your Time during a run.

As soon as it runs out or you die in combat, the run ends. The game will save all important Values and stats and upgrades and so on, and your next run (when you restart the map) will be a lot easier, as you keep most of your progress , upgrades and archievments. There are also a lot of "actions" in Dialog form, which spent your time, and are based on one of 4 Attributes (RPG like, Strenght, Dexterity Intelligence and Charisma) , those Attributes will also increase in Level, which is a permanent Bonus for all future Runs.

Reaching the end of Chapter 1 should take something between 8-12 runs. But thats whjere i mostly need feedback, since i know every detail of the map and cant really tell if its to hard or to easy :D

Core Element is that you manage all of your Ressources ( Time, HP, Energy for Abilities ) , since nothing really recharges in realtime, and make good use of your potions , Money, plan your route (e.g. walking on roads takes way less time then running though "rough" terrain) 

I have playtested the map quite a lot, so there should not be any major bugs, there aresome minor ones and typos (i am not a nativ english speaker) that will be fixed. (and i want to improve the writing anyways, but thats low priority for now)

The map is also published directly in Battlenet under the Arcade Tab and  "Nimos Roguelike"