Pirates Vs. Merchants

Pirates Vs. Merchants

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Intro

A game that sets a team of "Merchants" against a team of "Pirates". Each team is competing to make a certain amount of money (as a team).

Merchants try to ship goods (units) between towns in order to make a profit. For example, they can purchase a marine from Town A for 60, transport it to Town B, and sell it for 80. Merchants can use both ground transports and air transports to transport goods.

Pirates try to attack the merchants' transport units. Pirates earn minerals for every transport unit killed.

This game is still very early stage but is published in the US. I would love to meet some collaborators and/or testers. Specifically, I am not an artist person so it would be cool to find someone that can make the towns much prettier :).

Mechanics

New units are purchased on the center platform by dragging a unit onto the proper beacon. There is one beacon for each type of unit in the center. The units available for purchase are restricted by your team type (Merchants or Pirates)

Merchants are always looking to buy low and sell high. As a unit is purchased, the price goes up (because of a decrease in supply at the town). When a unit is sold to a town, the price goes down (because of an increase in supply). Thus, eventually, the merchants will have gathered all of the profit available on the map because the prices are equalized.

Units

A discussion of the units available for each side.

Merchants Units

GroundTransporter. This is a modified siege tank with no weapons and a carbo bay of size 10. This allows for rapid ground transport, but is vulnerable to attack by Raiders.

FastTransporter. This is a modified medivac with a larger cargo bay. Allows for air transport between towns.

Pirates Units

PirateShip. This is an anti-air attack ship. Pirates will use this to kill FastTransporters.

Raider. This is an anti-ground attack ship. Pirates will use this to kill GroundTransporters.

Other Units

Observer. A standard observer, but modified with increased movespeed and increased radius of vision. Can be used by either team for situational awareness.