A tower defense game heavily based on Pokemon's name and types. Pokemon's move are towers and Pokemon are enemy units. Pokemon travel from top to bottom.
Game Features BETA
- 3 Different Modes
- Survival (1-6 players): Survive through all the waves to win. No player unit spawns.
- Versus Team (2v2 or 3v3): Be the last team to survive against survival waves and player spawn. Gain extra income from spawning units.
- Versus Solo (2-6 players): Be the last individual to survive against survival waves and player spawn. Gain extra income from spawning units.
- 11 Unique Pokemon Heroes (Currently 6)
- Tier 1 Towers
- 10 elemental towers to choose from
- Each with multiple upgrades
- 3 Wave Spawn Location
- Currently 24 waves including boss
- Randomized spawn locations
- Pathing Lights
- Interest System: Every 5 seconds
- Income (versus mode only): Every 8 seconds
- All towers are 2x2
- All units are 1x1
More In-dept Game Systems
- Lives System (HP): Undefeated units' hp is subtracted from your overall hp.
- ie: A unit reaches the end with 21 hp left, you loose 21 hp instead of 1 life.
- Your Pokemon Hero's HP is your life
- Pokemon Hero:
- Exp: Gain exp from interest not unit kills
- Level Up: Increased HP and other attributes
- Versus Team:
- Top Locations: Receive Survival Spawn and Player Spawn. Players does not loose hp if unit reaches end.
- Bottom Location: Receive units from top location(s).
Credits
- Special Thanks To: Zentes, WingOfLight, DriveE
- Tutorial Makers: OnetwoSC, ProzaicMuze, RileyStarcraft
Disclamer
We am in no way associated with or endorsed by Nintendo. All trademarks associated with Pokemon are rightfuly owned by Nintendo. No copyright infringement intended. In Memory Of: Takeshi Shudo