Inspired by the old Sniper Paintball maps with more of the tactics of V-tec paintball, two teams of snipers face off using terrain height and a number of special abilities to their advantage.
Objective: Snipe your enemy before they can snipe you. Capture the enemy's flag, or simply kill them all.
Towers: Provide vision and cloak detection when a Ghost is within range. Used to see enemies on nearby rooftops.
Sniper Abilities:
- Ghost
- Sniper Round- One-shot enemy sniper.
- EMP Round (50 energy)- Drains 125 energy, temporarily disables Sensor Towers, destroys Sentry Drones, decloaks units.
- Blink (50 energy)- Instantly teleports Ghost from one location to another.
- Calldown Sentry Drone (100 energy)- Provides vision and cloak detection in an area for a short time.
- Personal Cloaking (100 energy)- Prevents Ghost from being killed by enemies without detection. Drains energy.
- Hold Fire- Ghost can holster his weapon, allowing him to move more quickly but preventing him from using Sniper Round or EMP Round.
- Raider
- Sniper Round- Fires a sniper shot along a line, killing enemy snipers.
- Grenade (50 energy)- Deals 50 damage, temporarily disables Sensor Towers, destroys Sentry Drones.
- Dash (50 energy)- Briefly increases Raider's movement speed.
- Place Psionic Inhibitor (75 energy)- Place a Psionic Inhibitor which prevents enemy units from using Cloak, Blink, or Psionic Sense. Also protects allied snipers from detection by Psionic Sense.
- Combat Shielding (125 energy)- Charges up a temporary shield which prevents the Raider from being killed by a single sniper shot.
- Spectre
- Obliterate- One-shot enemy sniper.
- Ultrasonic Pulse (50 energy)- AOE effect; briefly stuns enemy snipers, temporarily disables Sensor Towers, destroys Sentry Drones.
- Deception (100 energy)- Creates a mirror image of the Spectre which can only be distinguished by an enemy Ghost or Spectre.
- Cloak (150 energy)- Prevents Spectre from being killed by enemies without detection. Halts energy regeneration.
- Psionic Sense- Spectre can sense nearby enemy Ghosts and Spectres.
- Phantom
- Snipe- One-shot enemy sniper.
- Flash Grenade (50 energy)- AOE effect; briefly blinds enemy snipers, temporarily disables Sensor Towers, destroys Sentry Drones.
- Blink Step (25 energy)- Teleports Phantom a short distance, leaving behind a brief after image. Usable up to 3 times in short succession. Cooldown per charge: 5 sec.
- Cloak (100 energy)- Prevents Phantom from being killed by enemies without detection. Drains energy.
- Deep Cloak (25 energy)- Prevents Phantom from being detected while cloaked. Also prevents Phantom from attacking or seeing enemy units.
Variants:
Capture the Flag- Earn points through kills and capturing the enemy flag.
Team Deathmatch- Fast respawns in multiple locations on the map. Earn points through killing enemy snipers.