I'd like to introduce to everyone my newest project ^_^ [SC2 Tactics]
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NOTICE: Currently I have a different version of the map published on BNet, the version explained here is still a work in progress and will hopefully be released in the coming months.
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I got the idea for this map after picking up Fire Emblem Awakening, it was the first tactics style game I've ever actually played and I instantly fell in love with it. I had been working on a map at the time that played in a similar style and got the idea of redoing it in the form of a map that more closely resembled the play style of Fire Emblem (With my own tweaks however.)
Thus SC2 Tactics was born!
Basics
- At the start of the game players will form an army of 12 units from a total array of 33 units.
- Each unit has its own strengths and weaknesses through how it's attributes are divided.
- Units have six different attributes that effect how that unit behaves in combat: Health, Attack, Defense, Luck, Skill and Speed. These attributes are explained within the game through the help menu.
- SC2 Tactics is played as a Turn Based Tactics game.
- Each unit has a set amount of movement actions it may perform during a players turn.
- Each unit also has one attack action, or the attack action is replaced with an ability action.
- The games turn order will begin with Player 1 unless that player is not present.
- Turns are timed at two minutes, while a unit is performing an action the timer will become temporarily paused. A player may end their turn at any time using the End Turn ability at the bottom right of any units command card.
- If at the end of any players turn all of that players opponents (Or the enemy team) is defeated, that player or team is victorious.
- All of a units attributes and it's experience are saved and carry over to your next game, meaning you can level units up to become more powerful and useful in later games.
- Units earn varying amounts of experience through performing actions, a unit that defeats another unit in combat will gain a large amount of experience, units that only participated in combat but did not kill their opponent will gain a small amount of experience.
Unit Abilities
Each unit has two abilities that are unlocked after reaching levels 5 and 10, some units begin the game with an ability unlocked but will not unlock their second ability until level 15.
Combat
Combat between units happens whenever a unit attacks an enemy unit.
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Thanks for checking this out and be sure to leave any feedback you have about the map ^_^