::Project update::
- Supports 3 players (for now)
- All major terrain is done (minor tweaks here and there)
- Waves of zerglings set up
- Opening briefing message done
- 10 minute timer ready
::Need:: A good name for the map and some ideas.
::Story / Ideas so far:: 3 squads are scattered through out the city and have 10 minutes to regroup while fighting weak waves of zerglings, than make their way to a landing pad in the city. Once the 10 second counter expires a few transport ships land and drop off each player an SCV and a few more marines. The first mission is issued from command. ::mission 1::
- Team makes their way to the junkyard to collect some scrap metal to repair ....something maybe like a vespene gas factory and the team starts to generate vespene gas. next mission is issued and more units land at the landing pad.
::mission 2::
- Team make their way to bubbahs gas station or something to gather more ammunition or something and make their way back to the base wherever the team decided to set up
::mission 3::
- Team brace their defenses for the first big few waves of zerg... for like 10-15 minutes
::mission 4::
- 1 or 2 squads repair and defend the outpost while someone goes to get more supplies and vehicles
::mission 5::
- bigger wave (airunits?)
::mission 6:: kill a few hives here and there
::final mission::
- Survive for 20 minutes, a huge army comes kills everything and u get a victory screen :) OR evac never shows up and u survive as long as u can
the idea behind these missions is that the city gets worse and worse and more corrupted until hell breaks loose on ur little outpost on a rooftop.