Hello Everyone,
I'd like to introduce a map I've been working on and just recently released - SpaceBound. SpaceBound is rooted in a similar map I created for the original Starcraft, which was based on the map Asteroid Race.
At a Glance
- Seven Players
- Eight Levels (in current version)
- Three Difficulties
- Game length is variable
Details
The objective of this map is to make your way through several obstacle laden courses before your opponents. There are three difficulties to choose from, each offering a unique ship with different abilities. Each level is designed to get more and more difficult as the game goes on.
If you have played any 'bound' style map, the general feel of this game will be familiar - it is a game of skill based upon controlling one unit through an obstacle course at its heart. However, the additional challenge in this map is that you are competing against the other players.
Many of the obstacles can be destroyed when you collide with them, giving your opponents an easier path. However, your collisions create violent explosions which can in turn take out your opponents.
Each difficulty setting has a different respawn time and vastly different ships to pilot through the courses.
Media and Errata
Here is a video of playing through the first level on easy. The levels get much more varied in complexity and gimmick as the game goes on.
This map features one level using the Orbit library, which I am currently in the process of developing. Orbit is a library that allows for N-Body simulations within Starcraft II, allowing units to attract and repel each other using mostly realistic physics. Here's a video of that in isolation:
I appreciate all feedback and questions!