You may pause game to give orders and assess situation. APM isn't important now. You can play using gamepad. Or using crappy mouse you found in hotel during a trip. You can take your time to think carefully on your actions. And you can set a time limit for tactical pauses so they don't last forever.
BEFORE the game:
- Choose total pause time for game
- Choose pause key for yourself
INSIDE the game:
- Press chosen key to pause the game
- Give some orders
- Press same key to unpause
- Watch out for pause timer. No more pauses for you if your time is out.
Each player has separate pause timer. More or less like chess timer. Player can't undo pause of another player.
If you are running mod from StarCraft 2 itself logged in Battle.net, you may choose mod settings in game lobby as shown at the screenshots and explained above. You may add this to map in Editor as well (File -> Dependencies). If you do, you'll have defaults active:
~ (tilde) key for pause
9 hours of total pause time
To change this defaults feel free to open mod file in Editor and change it in the triggers section.
Be aware that if you add this mod to a singleplayer campaign mission map, its probably not going to work properly. Its because campaings have internal timers for some plot events. Things like time between enemy waves and so on. These timers can't be stopped by Tactical Pause Simple unless they use special pausable time called - AI Time. So to make campaing mission work properly with pauses you are to replace all usages of Game Time timers with usages of AI Time timers. You may do it in Editor by using Triggers (F6) -> Edit -> Find/Replace -> Replace (Ctrl + H). Replaces all Game Time with AI Time as shown at the screenshot. And now your mission is compatible with pauses.
How to use & how it looks in-game: