Just like the Shield Prism, this unit hasn't changed much from the beginning. :)
This screenshot was my first attempt at creating the chapter 02. It was very different from the current terrain design.
Another image for fixing the overview.
Actually the game time was dawn, but... :)
It didn't work, but I made another system just like it that is enabled in the demo version.
It was final.
The screenshot of the Monarch with new abilities.
It was my very first time dealing with game lightning.
Another experimental lightning that I made.
Unlike the Rose Beams that we can see in the demo today, the Colossus once had "Icy Beams" that slowed down enemy units.
When it's standing still, it's just a Hellbat. BUT when it moves.... :O
The horror the Probes faced in the first chapter.... Adapted... Changed.....
The very first...
The first Drill Tank with the effects attached.
The very first movement effect that I created.
Finally, it has changed into the one you can see in the demo version.
For absolutely no reason, the unit's name became Sentry instead of High Templar.
The first Obelisk.
The passive ability kept changing.
It could attack multiple units at the same time, and it can do the same now.
In the demo, you need cooperation!
The Zerg A.I. will now expand over time.
Cooperation with your friends? You also need cooperation with your A.I. ally! :D
Adapt.... To your needs...
Another image..... For the description...
Early Terran and Zerg had a similar kind of construction ability.
The model was discarded due to minor attachment errors.
A Colossus gets to use the weapon of the Void Ray?
From the start, it looked like that. A ball on blue fire.
First Swarm Host effect remained the same.
The Zerg A.I. will now use Defilers to protect friendly units.
It had too many bright effects.
I had hard time making it roar every time it attacked... (There was a default, but got deleted to an unknown error at the beginning ;( )
One of the units without any... Almost no effects. ;(
Fixer image for the Overview.
One of the earliest terrain designs.
Kass'r's weapons did change over time, but the overall ability of the weapon did not.
This model was discarded IMMEDIATELY after the VERY FIRST TEST of the MODEL. :D
The Ultralisk caused tons of problems at the beginning.
It was already there.....
Beautiful.
It came from the skies.
Brought down the rain.
Brought down the blood.
Came down and became...
... A fallen Angel.
In the demo, I added fire to the Purifier when it got damaged heavily.
It wasn't that bad, but got slightly changed.
New characters! More story! :D
It works only when the game is tested offline.... ;(
One of the very first screenshots of the oldest terrain demo.
Players VS the Purifier's Army.... (Demo Version)
Another fixer image.
One of the Mini-Bosses.
Before the introduction, the game will tell the players about what happened in the ending of the previous chapter shortly.
This is where the true introduction begins!
In the Purifier mission, the A.I. will now use Defilers.
The very earliest.... The very first.... The real very first.... The very real first.... ROCKY.
The early defensive matrix models. They worked perfectly.
The first Douglas and a random Torrasque. This is going to be the loading screen in the full version.
Everything that touches the creep..... Will meet their death...
This was extremely difficult at first since there were no "Actual" Computers.
It's a Nydus Worm. Anyways, it's just another mission testing for the demo.
Another lightning test. This was just too bright.
Image for the description.
Image for fixing the overview section.
The story goes even deeper into the shadows...
The Zerg A.I. will now use Queens.
One of the many terrain experiments that I had.
Testing demo missions...
The screenshot that is currently used to represent the demo version of the game.
Testing demo missions.
New models have been applied.
This is the unsolvable error that I've been stuck with. Whenever I start the game with the testing mode, it just shows me this "Black Screen" that keeps going... Nothing happens. Even the triggers where I used the EVENT - MOUSE CLICKED doesn't work a...
Finally discarded the old terrain, and resumed developing the official one.
Yet another image..... For the overview.
Another...
Testing the creep in the early days.... It was hard.
This was final.
The tip for new players...
The Dragoon's model has been updated.
Testing screenshot of one of the earliest lightning used in the game.
Another image for the description section.
Another image for the overview section...
The first time when Elancer got it's secondary weapon..... :D
Rocky got it's very first melee attacking effects. :)
The Protoss version.
Bring... Total... Destruction...
Another lightning Failure.
Hmmmm...... I just made a pink StarCraft Ice cream.
One of the screenshots of the earliest terrain demo.
Another image file for the overview & description page.
One of the first discarded units.
Final image file for the overview section.
The very first Shield Prism. Nothing much has changed about it's appearance.
Not much special effects... Except a ball. :)
It's attacks were thickened in the demo version.
Elancer was overjoyed. :D
First of all, every single cinematics and dialogs will be replaced.
Secondly, every single missions will be replaced.
Finally, many units will go through changes.
It's changed in the demo version.
I will be back.... With the full version... :)
The cinematics are much longer, but they are skip'able when every player presses the ESC button.
It happens when the map is played online...
Playing around with lights...
Cooperation is very important...
Early screenshots... But they haven't changed.
NOW it's not bright.
Early testing screenshot of the Colossus.
The screenshot of when the models actually worked for the first time.
The first weapons.... They were the failures.
The weapons of Colossus gradually changed over time.
It was really hard to tell the Tempest's team color.
It was already in there....
Hmmm... I think it's just too....
Well.... Aquash will try his very VERY best to keep himself a "FUNNY PERSON." However... I wonder how long he will be able to keep up...
1. Add things from Chapter 01 that applies to Chapter 02 without use of banks 2. Completely change Chapter 02's game-play when it comes to missions 3. Optimize the terrain for reduced lags
Another image for the description page.
At the beginning, the Colossus was the first Tier 2 unit of the Protoss.
It looked like.... That at the beginning. :D
Carrier, has arrived.
Beautiful. It was.
Terrain.... It was HARD to get it done ;( But I did...! :D
First time the Dark Templar got its effects, it got much 'COOLER.' :D
Still wasn't perfect in the demo.
It's not just the Protoss A.I. that evolves.
Congratulations, myself! :D
"Aaaaaaaaaaaaaargh!! NOOOOOOO!"
- [email protected]
In the Purifier Mission, the A.I. will now use Lurkers to aid the players.
Testing screenshot of the new ability.
I really liked this lightning. Too bad I couldn't apply it in the actual game due to gameplay problems... ;(
I really miss these old lightning...
"Whoa now that is something."
- Me, first time seeing this kind of lightning
The first Rocky... Or is it...?
The very first Vulture.
If you leave them alone for too long... Guess what happens. :)
No more starting screens where texts notifying your "Earned" units has been earned got erased in 0.1 seconds!
You can now see them clearly before the introduction of the game.
Taste the wrath of the Noxious Creep!
The first Purifier.
The A.I. will now burrow it's drones when under attack by an enemy.
The Protoss A.I. will now make use of Corsairs.