Screenshot with the changed doodads and texture.
Here you can see the Xel'Naga towers, that can see a bit of a base and almost the whole big bridge, and the semi-island gold expansion with rocks on both sides.
No Xel'Naga tower sees the other side. The openness favors the 2 o'clock.
The cliff-walk distance to the bases is very short, and even shorter is the air distance. I fail to see how I could improve this without "mutilating" the map. :/
Top:
Bottom:
Moonrise - Midnight - Moonfall Morning - Noon - Dusk
A view from the top of the latest version.
Except for the 4th expo, they're pretty much equal.
The view from the latest version.
Equally distanced by ground and cliff-walk and almost the same distance by air. I'm happy with it. :)
The 1 o'clock's natural is ====== slightly ====== better defended. The 3rds and mains are almost equally balanced, but the 4ths and the gold expo are favoring the 2 o'clock. :/
The name is self-explanatory,
Air dominates, as it was in the original. Cliff-walk is much shorter, but with the 1.1 patch I think it can be balanced in early game.
Although it is absolutely balanced by resources, I can't get it more balanced by openness. ):
The preview of this version.
Bases of the map with their respective resources and average openness.
The latest version of the map, showing structure blocks.
SAME distance. Fuck Yea.
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