This map draws inspiration from other simple, yet fun maps such as Hunters or Bloodbath, in which the clarity of the map gives more meaning as to how you choose to direct your strategy. The abstract look of the map is for that purpose alone, to keep things less concerned on the terrain, but more on unit management and movement. Each team has an immediate natural expansion, offering a gamble for the early expansion player should they decide to take that card. The player who controls the middle of the map holds a strong advantage.
Changelog:
7/20/2010
-Fixed Minerals due to patch.
6/17/2010
-Fixed ramp with doodad stuck in it. (thanks for feedback)
6/16/2010
-Updated all pics.
-Added more direct ramps to each base, reducing rush time. (thanks for input)
-Cleaned up edges
-Changed spawn points for balance.
6/13/2010-Fixed doodad/vespene glitches
-Raised water level per request.
6/12/2010
-Uploaded
-Added doodads for for bases.
-Slight change to water color to give a more tropical feel.
Preview:
Base layout, simple and abstract.
Overview of map as seen from editor.
My releases.
A Bridge Too Far - http://www.sc2mapster.com/maps/bridge-too-far/
Dust2 - http://www.sc2mapster.com/maps/dust2/
A Valley Runs Through It -http://www.sc2mapster.com/maps/valley-runs-through-it
Quetzalcoatl -http://www.sc2mapster.com/maps/quetzalcoatl
Soulfire -http://www.sc2mapster.com/maps/soulfire
Emerald Dream -http://www.sc2mapster.com/maps/emerald-dream
Zephyr -http://www.sc2mapster.com/maps/zephyr/
Credits:
Thanks for Sc2Mapster for making it easy to keep track of my many projects.
It always helps to critique and give praise to those who spend so much time on their maps, so whether it be my own, or another authors, please give them the insight they need, and encouragement to improve. Together we'll see some truly awesome high-quality maps come forward. Thanks.