Zerg Hunter RPG: Betrayal is part 1 of 5 of a story-driven RPG series. (Now available in NA, EU, and SEA)
Some of the features:
- 15 distinct heroes divided into 6 Terran, 6 Protoss, and 3 unlockable champions
- Unique skill trees reminiscent of Diablo II, with 6 active skills and 8 passive perks per hero (in map 1). With 10 maximum points per skill/perk, you would need to be higher level than is available to maximize them all, making your hero unique to you. By map 5, it goes up to 19 different skills/perks per hero (228 total!) of which 47% can be filled.
- Many new active and passive skills that do not exist in the game
- Loot, loot, loot (over 100 items)
- Hardcore mode that disables hero resurrection
- Insane mode for those that want a greater challenge
- New Town Portal system: go back to base from anywhere and teleport back anywhere you have visibility (including allied vision).
- Enemies scale with players, so one player can tackle the map as well as four could, but the map is meant to be a co-op tactics rpg.
- Epic story telling via skippable cinematics. Watch the plot if you want, keep trashing monsters if you don't.
- Persistent hero that you take with you to the subsequent chapters
- Map 6 will be a tournament style pvp map where you will be able to load your saved max level hero to compete against other players in what will hopefully become a large database of player submitted arena maps.
Feedback and suggestions are appreciated.