Zerg Hunter RPG

Zerg Hunter RPG

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Zerg Hunter RPG: Betrayal is part 1 of 5 of a story-driven RPG series. (Now available in NA, EU, and SEA)

www.zhrpg.net

Some of the features:

  • 15 distinct heroes divided into 6 Terran, 6 Protoss, and 3 unlockable champions
  • Unique skill trees reminiscent of Diablo II, with 6 active skills and 8 passive perks per hero (in map 1). With 10 maximum points per skill/perk, you would need to be higher level than is available to maximize them all, making your hero unique to you. By map 5, it goes up to 19 different skills/perks per hero (228 total!) of which 47% can be filled.
  • Many new active and passive skills that do not exist in the game
  • Loot, loot, loot (over 100 items)
  • Hardcore mode that disables hero resurrection
  • Insane mode for those that want a greater challenge
  • New Town Portal system: go back to base from anywhere and teleport back anywhere you have visibility (including allied vision).
  • Enemies scale with players, so one player can tackle the map as well as four could, but the map is meant to be a co-op tactics rpg.
  • Epic story telling via skippable cinematics. Watch the plot if you want, keep trashing monsters if you don't.
  • Persistent hero that you take with you to the subsequent chapters
  • Map 6 will be a tournament style pvp map where you will be able to load your saved max level hero to compete against other players in what will hopefully become a large database of player submitted arena maps.

Feedback and suggestions are appreciated.