Intergalactic sims are a more advanced alien species, and they have an amazing thirst for knowledge. They are extremely intelligent and gain skills on a very fast level. They do not age past their adult years and are immortal. Despite their bizarre appearance, you can't help but chuckle at the sight of this intergalactic oddball trying to navigate their way through our world.
The trait is only CAS and can be added as a main one, along with any other traits.
Extra traits a sim gains upon creating him/her as an intergalactic being are Incredibly Friendly, Always Welcome, Quick Learner, Physically Gifted, Creatively Gifted and Mentally Gifted.
You will also need the Spa Day Pack in order to play the game with this trait.
Note that it can be added on any occult sim, and it is available for ages Child to Adult. And are immune to neighborhood stories accidental deaths.
They also gain skills during the gameplay, mastering Logic, Charisma, Comedy, Guitar and Fitness, within only a few sim days time!
Their social interactions involve mischief and comedy.
Intergalactic sims mentally connect with all other Intergalactic, Genius, Geeks and Creative sims. And their needs are not lowering that easy, as long as they keep their mental connections. And those romantically involved with these strange space species, almost always create an interesting romantic buff.
However, there is a catch; because they constantly receive information, their brain goes numb, they regularly feel dazed, and therefore they require meditating in order to balance their needs, coming back to reality and feeling like humans again. Just keep a meditation stool in your inventory at all times, or if you don't have one, make sure you are somewhere near a couch, bed or bench to take a nap. The confusion that intergalactic beings experience from information overload puts them in a total stoop!
Happy gaming!
*All mods work as they supposed to be. Please, do not ask me for updates, that are completely unnecessary. If you encounter any kind of issue, know that my mods do not create a conflict because of new game patches or updates. However, other mods may conflict with my mods, and this kind of issue, goes beyond my own control.
In case I see that any of my mods does not actually work with new game patches or updates, I will be the first to let you know. And if I can't get the mod to be updated, I will be the first to withdraw it from my projects.