Sim Spawn Overhaul

Sim Spawn Overhaul

19k Downloads

Have you ever found yourself playing Sulani, wondering why Bella Goth decided to come all the way from Willow Creek for a light jog? Wouldn't it make more sense for sims to walk around their own neighborhoods instead?

Isn't it weird, too, how you'll only ever see strays in Brindleton Bay? Where are all the cats and dogs in other worlds?

This mod aims to fix these issues and many more.

After installing the mod, features can be tweaked through an in-game menu that you can find by shift-clicking on any mailbox with testingcheats enabled:

Settings can be enabled/disable to your liking. Pack-specific settings won't appear if you don't own the respective pack.

After changing any setting, a restart of the game is required.

TWEAKS & FIXES

The mod also includes some small changes and fixes that are always enabled:

Neighbor Filter:

In some occasions, the game asks for "neighbor" sims, but the filter isn't set-up correctly which makes them pointless.

Bouncer Spawning:

Fixes bouncers spawning on the VIP doors from Get Famous which has been broken for a while. Normally they spawn in shifts every few hours and if you happen to travel to a lot between two shifts, they will not spawn until the next shift comes. Now the game will spawn them everytime you travel to a lot that has a VIP door.

Homeless Park Sleepers:

There’s a base game situation that spawns sims wearing dirty clothes in parks. They usually just walk around and sleep on benches. I’m not a fan of the implied stereotype of “dirty homeless person” behind this, and it’s even weirder that the default filter for this situation is any sim with the Erratic trait. I replaced the filter so it asks for a homeless sim instead.

Spellcasters for Magic Portal:

Fixes random sms jogging towards the magic portal in Glimmerbrook and just disappearing. Now only actual Spellcasters will do that.

Children at the Gym:

Fixes children spawning at the gym and just standing around since they are unable to use any of the objects.

Fake Vampires:

Fixes the generation of fake vampires with terrible outfits that walk around as pedestrians at night. Actual vampires will be used instead.

Vampires at Moonwood Mill Bars:

Fixes vampires spawning at bar lots in Moonwood Mill. Bars placed in that world have a higher chance of spawning occult sims and, due to an oversight, this also includes vampires, which shouldn't be anywhere near the world.