It is a career similar to a therapist's career, but as well as to a psychologist, or mental Coach, or a study job combined with nonsense; it is a mixture of all of it, fitting to the demands of Sims, not human beings, built with a little twinkling eye. It has
- 6 main levels, after which you have the choice to join one of
- 3 further careers with further 4 levels.
So let's go into detail if you like:
The Theoretical Therapist
In the beginning, you study people before you treat real people. It is necessary to learn how people can feel, how the brain works - roughly - and how to teach patients without annoying or boring them. You read a lot, and you get to know all about the famous 'Mens sano in corpore sane.' You learn about speech, your body, and the needs it has. You may make some hypotheses on human behavior, but you are not allowed yet to prove them. So, be aware of headaches and long nights.
You take care of and cure people by regarding their state of mind, their wellness, and their physical fitness altogether.
Within 6 Levels, your Sim is led from a complete layman to a knowing student of all Simlish behavior, thoughts, intentions, and needs. There's a lot to learn and not too much earning, and you need more than just one ability to get promoted.
The single steps as a Theoretical Therapist are:
Basic Empath: You are a beginner studying the theory. You take care of and cure people by regarding their state of mind, their wellness, and their physical fitness altogether.
- Basic Empath: How to be a Basic Empath: not too easy, it seems. If you are no Vampire, you have to learn hard how to open a Sim's Heart and really understand what he or she means. You learn techniques of asking and interviewing, and you learn how to feel with somebody without regard or breaking down yourself.
- Memory-Trainer: How can I train a brain? Tricky Thing, because a brain has nobody on its own, except for the Sim's body, of course. But you help Sims to use their brains as if they had muscles like a top star bodybuilder. So at first sight: Train your own brain, that might help.
- Didactic Beginner: About Teaching and Learning
- Freudian Researcher: About psychology and why it does not always work
- Linguistic Candidate: Where does speech come from? And where does it go in case of speechlessness? Can you hold a talk with empty hands? Is there a sense in all those confusing empty words? What are words anyway? Just about 800 books to read, and you can answer all these questions. Almost.
- Theoretical Therapist: You are not theoretically a Therapist, but you are a Theoretical Therapist now. Which seems to be nearly the same, but never mind. You earn good money now and do not work too much - but do you want to stay here all your life?
- a) The Health Saviour: Health as the Basis of all
- Pharmaceutical Slave: Pills 'n drugs 'n diarrhea - your Job is getting to know pills, how they are made, how they work, what damages they cause, and how to get enormously rich by ill Sims and keeping them sick.
- Herbal Witch/ Herbal Wizard: So it's rather Pills 'n drugs 'n herbs & Co. making Sims feel better, that's why you learn how to brew and use herbals. Which is fun most of the time, especially when trying out the herbals yourself.
- Physical Trainer: Sweat and aching muscles - after such a long time of theory and stuff, you might have forgotten how to move your body! Get yourself into shape, run around the clock, erm, block, and drive your body where your brain already is!
- Health Saviour: You look like a flourishing life. You know all about chemistry and biology, you are empathic but demanding. Your clients love you and also work on their own minds through their bodies. It sounds weird but works out like a Workout. "Early a potion and training when rise makes the Sim healthy, and you wealthy and wise."
- b) The Mental Coach: Simply knowing about language, speech, and the fine art of singing and vocal modulation
- Linguistic Assistant: Phonetics, Phonology, Grammar, and Semantics: You know what speech sounds like and how actually it should sound like - which is enormously different; you never lose the sense of your sentences, no matter how long these ever might be. You make Sims feel ashamed just by even only nodding to them. Speech is not only words - and you KNOW that.
- Therapist in the Psychological Emergency Outpatient Clinic: There is somebody in need - TALK to him. Your task is to make Sims who are highly frustrated, depressive, exhausted, upset, or all together, stand up smiling again and leave the crowded ambulance, make them turn home and talk to their friends about their lives and problems (and if they don't have any then find some) (friends, please do not find problems - this is why it is so important to have someone like you to make it all sure).
- Articulation Acrobat (AA): You juggle words and weave a net with your voice. Aliterations are your armors, rap is your music, and no single letter will be missed in your accurately completed articulation. You seem a bit elven, and nobody can find out why. This - makes you mighty! You can barely hide your satisfaction after all the stress and the oral motor exercises you have been going through.
- Doctor of Rhetoric, Mental Coach: If the Queen needs to hold a speech, she will count on YOU! You have written several books about speech and how to abuse it; Clients wait years for your help and pay good money for it. Well done!
- c) Master of Mental Health: You are the Alpha and the Omega of Mental Health and Psychology.
- Wellness Assistant: Balance within body and mind is your credo. You convince Sims that there is much more than money - or the lack of it, food - or the lack of it, or love - or the lack of it. There is a world inside of you, as well as on the outside, and you take your clients on a journey through it.
- Heart Plumber: Grab a couch, park your patient's hips on the sitting device, and let him talk. All you do is listen and make some notes and smart comments. Yes, the answers already are within the Sim - just let them show up. Carefully with empathy!
- Doctor of Neurology and Psychiatry: Now, learn the high art of nerve cell study and the analysis of human abysses. You can really draw all conclusions from body and mind on a microbiological level. Your Clients are deeply impressed by all you say and do; which should remind you of your big responsibility again. You love pharmacy and adore sleeping pills you take yourself, but only to suppress your holy joy not to make the clients even more depressed. You may do tricky operations on the brain while joking with the patient (at the same time), and sometimes you just do not understand normal people anymore (for there is no real classifying them - thank God there is nearly none of them in the world population).
You have a doctorate now. You now teach young doctors and younger therapists all about nerve cells and psychiatric illnesses. People might think that you are lazy, but we know the cost of reaching this level. - Master of Mental Health: Dr.phil.rer.nat.psych. Master of Mental Health: This is it. Your name and titles now are longer than the summary on a deodorant. Your fees look like other ones' social security numbers. You look decadently rich, happy, and unrepentant. Maybe also unscrupulously dangerous - take care! The line between charity and corruption is incredibly narrow …
Money and free time are as much as you have ever dreamed of, and you will be very satisfied with going to work.
Translations so far:
- GERMAN (by me and within the Mod)
- Chinese by yuanchilli
Any volunteers for other language translations? I'd be sooo happy, just contact me over here or on my Patreon:
helene912 on Patreon
Thanks to:
- Zerbu' Mod Constructor (I will use it from now on constantly just because Zerbu always updates this tool. Zerbu, this is what I love you for!
- S4PE
- Python
- //modthesims.info/showthread.php? and
" rel="noopener nofollow" target="_blank">http://modthesims.info/showthread.php? and<br />[URL=https://kisakijro.wordpress.com/2020/01/05/custom-career-101-part1/" target="_blank" rel="noopener noreferrer">kisakijro's Tutorial of how to work with Zerbu's Mod Constructor, Part 1 (It has 5 parts, one leads to the next)