Empty Pelican (No NPCS!)

Empty Pelican (No NPCS!)

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Empty Pelican Town - NO VANILLA NPCS!

Makes Pelican Town truly empty! Removes all vanilla NPCs, silences quest boards and mail, skips the mayor’s tour, and opens the Community Center from day one. Purpose-built for overhauls that add your custom cast and quest systems- or just..as a fun challenge.

*Except for Krobus and the movie theater/joja mart as removing Krobus = instability and removing 'side NPCs' seems difficult as they are readded mid tick. Derbys. But 98% removed NPCs lol.

~What this mod does~

➤Removes vanilla NPCs at runtime
The world is swept on load/day start/warp and every few seconds so vanilla villagers and special NPCs stay gone. (Modded NPCs are left alone by default.)

➤Quest boards are quiet
Opening the Help Wanted or Special Orders board closes the menu with a clean “No Quests” message. Leaves the slot open for your own quest systems.

➤Skips the mayor’s Community Center intro
No cutscene. You can read Junimo notes and donate to bundles from day 1.

➤No NPC mail
Your mailbox is cleared/blocked so vanilla letters don’t sneak back in.

➤Annoying pendant guy? Gone.
The Old Mariner is hard-blocked from spawning.

➤Blocks NPC doorstep/town events, allows modded ones.

➤Blocks festivals, allows modded ones and derbys.
They don't even show up on the calendar. (Prevents errors/bugs/inconsistency so is not configgable.) 

ˋ°•*⁀➷

~A gentle start~
A basic Fishing Rod (Bamboo Pole) is added to your inventory on first load (configurable).
ˋ°•*⁀➷

::~Why you might want this!~::

❯❯You’re building a total conversion or story overhaul that ships its own NPCs and quest system.

❯❯You want a quiet/solo world for challenge runs or screenshot maps.

❯❯You’re curating a modpack and need to guarantee no vanilla NPC content leaks into the experience.



Configuration (config.json)

All options default to safe/overhaul-friendly values. Toggle anything you need.

World & NPC control

RemoveOnlyVanilla (default true) – remove only known vanilla NPCs; leave modded NPCs.
Set to false to remove everything except the whitelist.

AlsoRemoveIslandNPCs (default true) – removes Ginger Island folks, etc.

AlsoRemoveTradersAndSpecials (default false) – nuke special merchants & one-offs.

AlsoRemoveEventActors (default true) – clears temporary event actors.

WhitelistNames (default []) – internal names that should never be removed.

SweepIntervalSeconds (default 2) – periodic cleanup cadence.

Boards & quests

DisableVanillaHelpWantedBoard (default true) – closes with “No Quests.”

DisableVanillaSpecialOrders (default true) – closes with “No Quests.”

RemoveHowToWinFriends (default true) – deletes the gift/social tutorial quest.

Community Center

SkipCommunityCenterIntro (default true) – prevents the mayor’s tour.

UnlockCommunityCenterDayOne (default true) – enables Junimo text & bundle donations immediately.

Mail & misc

BlockAllNpcMail (default true) – clears/blocks vanilla letters.

GiveFishingRodOnStart (default true) – grants a Bamboo Pole if you don’t have a rod.

AlwaysRemoveOldMariner (default true) – prevents the Mermaid Pendant seller from ever appearing.

AllowBusTravelWithoutPam (default: true) — Lets you buy a ticket at the Bus Stop even if Pam never spawns. Opens a simple prompt and warps you to the Desert.

BusTicketPrice (default: 500) — Gold cost per trip. Set to 0 for free travel.

BlockAllDoorstepVisits (default true) — Hard-kills every porch/morning visit (Farm/FarmHouse) from any vanilla event, all day. Cancels the cutscene and removes any NPCs that try to warp in.

SelfServeFarmCaveChoice (default true) — When you enter the Farm Cave (and haven’t chosen yet), shows a one-time prompt: Bats or Mushrooms. Your pick is saved and spawns start the next day.

ClearFarmCaveDayOne (default true) — Empties the Farm Cave (objects/terrain/clumps) on first load and each day start, so it’s clean for your choice or mods.



Debug

VerboseDebug (default true) – chatty logs so you can verify removals.



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