All in One Map, 1.4+

All in One Map, 1.4+

27.4k Downloads

Hello everyone please enjoy the first custom map I have ever made. I got back into Terraria shortly before 1.4 and I tried to find an "All in One" Map, a map with all ores, all items etc etc. I didn't like making multiple worlds for certain items in the past when I played pre 1.2. My search came up with nothing, I am not saying maps like I wanted are not around, but I did not find any. 

So I decided to make my own. I uploaded 4 versions of the map, Journey, Classic, Expert, and Master. That way you can play how you want. 

This is a Medium world on (version 1.4.0.5, seed was from 1.4.0.4) as I hope it is big enough for people who prefer Large Worlds, but also small enough so people who prefer Small Worlds can also enjoy this one.

In no particular order here is what I did to the map(s):

- Added an ocean cave.

- Made the sword shrine have a chest with both the sword and Terragrim.

Added an extra chamber below the pyramid with the missing items from the chest.

- Added a graveyard, for Biome completeness and for hardcore characters.

- Added all Moss types. (NOTE Tedit did not handle Moss well, so I am not 100% sure this is working. I added all the moss types in a long line below the snow Biome If you wanted to know where to find them.)

- I added all Ore types both pre and post Hardmode. I did the pre-hardmode ores by mass replacing ore types in huge 200x200 lines spanning the whole map. Some are straight lines down, some are horizontal sections. The ores are pretty close to 50:50 each, but Copper and Tin are the closest, only a few 100 difference overall. Once in Hardmode, since the world counts as "Drunk" (NOTE The base seed is NOT a drunk seed. I changed to Drunk after initial world gen) as altars are broken you will get all 6 ore types.

- Added a few more Demon Altars to help get more ore types given you are getting 6 HM ore types vs 3.

- I added the removed Heart Shrine micro Biome in the Snow Biome, why? Because why not.

- Made one of the beehives larger than the rest.

- Manually created in a Crimson Biome, it is not 100% perfect, but it looks close enough to the natural spawning. (!!!NOTE!!! THE BASE WORLD IS CORRUPTION. When moving into Hardmode ONLY CORRUPTION will spawn, and the Hallow will spawn too of course.)

- Speaking of Crimson, I added a Crimson chest with proper items into the Dungeon.

- Speaking of the Dungeon, made 3 colors preset in the world, replaced all items in each section with the proper brick,background, items, etc. I also added a bit of extra brick and background in some places, so if you want to build an arena in a certain color type, you should have plenty of space to do so.

- I added tons more temple traps, ~100 Spiky ball traps, ~25 Spear traps, ~10 flame traps.

- I made sure every chest item was spawned into the world at least once.

- I added every painting. (NOTE I am not 100% sure, Tedit updated mid way through my progress and it made placing sprites way harder, and I couldn't find paintings anymore. Because of this ONLY the Dungeon has the paintings on the wall placed by me. For the Desert and Underground paintings, I added at least 1 of each one to a chest. So between the naturally spawned paintings and my added ones, every painting Should be in the game. Underworld paintings as far as I could count all spawned naturally.) (SIDE NOTE. Speaking of underworld only about half the chest items spawned naturally with world gen, I added the rest in by hand.)

- I added a few missing banners.

-  And finally I added every naturally occurring statue. (NOTE as with paintings, this changed mid way, so I am not 100% sure I got them all.) I will say the 1 Heart Statue that I placed, is in the Heart Shrine in the snow Biome.

- Added Moonlord pants to a chest somewhere in the world

- Added a few Red Potions to some chests throughout the world 

Special thanks to /u/funAlways who helped me with some things I had missed when I first started this project.