This map is a beta template. So basically, someone suggested to me to make a world made with floating islands. So I did but the world is not actually made of floating islands, about 45% of the space occupies it, the other 55% Jungle, Hell and Dungeon are whole and that I left for players to be able to dig and find minerals. Like I said this map is a beta, the dirt, stone, hellstone walls are not deleted because it will take forever for me to modify/delete them.
I will be working on fixing the details such as deleting the existing walls. This will take forever because the brush tool size is only good for deleting large quantities of tiles and walls, compared to the pencil and picker tool which has a minium 1x1 size for editing optimum detail.
In play mode you will expect great things and great feeling but when you open this map to edit you will be like wtf? this is a work of a noob. Well yes, that is the point of an experimental map.
Each floating Island is the same size for server creating purposes, incase a player decides to take this map and make a server out of it, then players joining that server will be able to create houses in the floating islands but are limited to /region size, depending how much the admin/mod will give that specific player /region dimensions.
If one has any ideas/suggestions please email me [email protected].
Currently working on:
Dig-up: Idea given to me, suggests that a player spawns in the depths of hell and instead of digging down, you dig your way up.
Automated Dart trap Exterminator: This idea given to me is more than editing a map but also the game itself. A player wants me to creating a dart trap that fires in all directions it is facing at, laser point system, fire interval reduced to 0.3 secs, and is able to fire flame, bombs, bullets, fallen stars, spells, ect..
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World size: Large
Spawn: Modified to a medium sized island
Liquids: Water and Lava extended in the air and will settle once the map starts
Jungle: 97% untouched
Dungeon: Untouched
Underworld: 93.3% untouched
Sand: Not marked
Ores: Not generated
Tiles: Modified
Walls: Not deleted