Dark Souls Adventure Map: The Story of Red Cloud

Dark Souls Adventure Map: The Story of Red Cloud

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THE STORY OF RED CLOUD: GAME MANUAL

*Read messages in the order you come to them.

*Read all item tool-tips for hints and game clues, especially mod items.

*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod's Config options.

*New dodge roll action with i-frames can be bound to any key via the mod config (default: left alt, left shift recommended)

*Want to play multiplayer? The map supports up to 4 players. Class diversity recommended. Only one character can be named Red Cloud.

DISCORD GROUP

https://discord.com/invite/kSptDbe

Questions? Post them to #mod-questions or #map-questions

Map suggestions or bugs to fix? Post to #map-suggestions-bugs

Love reading changelogs? Read them at #map-changelog and #mod-changelog

THINGS WE'D LOVE TO SEE

VIDEO PLAYTHROUGHS: Share a link to the series in our Discord.

COMMENTS/REVIEWS: Post them on our Discord or this Terraria Forum thread: https://forums.terraria.org/index.php?threads/the-story-of-red-cloud-a-dark-souls-inspired-adventure-game.110169/

MAP REMIXES: Adventure map creators are welcome to borrow or remix assets from the map in their own creations - just include credit to Tim Hjersted somewhere and let me know so I can check it out! I'm a big fan of remix culture.

CONTACT

[email protected] Vibrent#7623 on Discord.com

TIPS & HINTS

*If loot you discover is a "material," it can likely be crafted into something else with Dark Souls

*Play with the Recipe Browser mod to easily see if loot dropped from enemies or found in chests can be crafted into something else

*Use health regen/defense potions during normal combat and when retrieving lost souls. Hoarded potions are of no use to the dead! ;)

*Dark Souls are used for 99% of all special mod items, weapons and armors you can craft, and usually in combination with other found materials. 99% of regular Terraria content will be looted from chests.

*Play with Auto-Pause turned ON (this will make reading signs and crafting stress free)

*Recommended Hot Keys: Pause/Inventory (Q), Quick Heal (F), Quick Buff (B), Quick Mana (C), Grapple (E), Dodge roll (Right Mouse Click), Action Key (Left Shift)

*You may be able to fight a boss before you are able to beat it. If in doubt, continue exploring, level up your gear, and come back when you're stronger.

*You can stash excess loot in the safe and piggy bank found at most save points.

*You will die. Probably a lot. But don't stress it. It is part of the risk/reward satisfaction of the game. If we succeeded, when you beat this game (and every dungeon in between) you will feel a real sense of accomplishment and triumph.

*Good luck and have fun!

OFFICIAL RED CLOUD WIKI (WIP)

https://terrariamods.wiki.gg/wiki/The_Story_of_Red_Cloud

CREDITS:

Adventure Map

Tim Hjersted aka Vibrent / Everything (made in Tedit) Binary Construct / Tedit program creator

Mod Revamp (Current tModloader Edition)

Zeodexic / programmer RecursiveCollapse / programmer Chroma Equinox / programmer + spriter Vibrent / programmer + sprite editer MarfMasterofDesaster / programmer + beta testing NephilimDeath / spriter JOI3 / spriter W1k / coding help and extensive content contributions RustySlave / programmer RAWTHORN / spriter JayTeff / programmer Linklight2 / programmer Blasfah / spriting Frous / spriting + beta testing Mddznyan / spriting Articulo / sprites from Dark Souls Vanity Maxisi / programmer qsab101 / Seath sprite Hugekraken / Detonation Signal sprite ヨーグルト / Interstellar Vessel sprite Julian/Jbug / Challenger's Glove sprite Indigo / Plasma Whirlwind item sprite

Original Mod

Tim Hjersted / Mod Director + Dark Souls concept + New content + Mod Remixing & Compiling Yoraiz0r / Dark Souls mechanics + Dual Wielding + More Dark Souls features Omnir / Omnir's Mod W1k / W1k's Mod + help Draykon / Dark Souls mechanics + Curtain of Bullets, Endgame Surfpup / No mining or placing tiles code / made tConfig Obsidian54 / Obsidian's Mod blahblahbal et al / Avalon Mod VortexJ / Unobtanium Zoodletec / Necro Pack Kujulo / Kujulo's Mod DLC Dogsonofawolf / NPCs Reborn Team / Reborn Mod Phlebas / Debuffs code FatObeseBird / League of Legends NerdyBoy, Reactorcore / Alchemistry PolarBMD / Terraria_ Delra / Monster Hunter Mod KaneStaff / Zelda Mod FrosTr / FrosTr's Misc Pack Scooterboot9697 / Metroid Mod Pwnager / Empowered Endgame SuperWeegee1 / Dream (Also credit Dream Team) Mitchellex / WululuAcheld / Phoenix Down & Bookmarks Wooren / Sprites Sapharan / Legend of Sapharan Flashkirby99 / Flashkirby's Weapons Mod Zero-Exodus/Omnir / Dark,Blood,Crystal Knights, Dark Cloud Sprites Heartstone25 / Covenant of Artorias blood moon code Ace the Best / Ace The Best's Final Fantasy Modification Solenix / Vertigo Elemental MiraiMai / Duel Wielding mod aka Mainslot-0 Eikester / Made Game Launcher and improved tConfig installation Diggaroo, Zebri and Triangular Satellite / trailers

1.1 Mod Update Contributors

Tim Hjersted / Update director + new content and polish Grox The Great / coding help Zoodletech / content + sprites Avalon mod team / coding help Wooren / spritesOmnir / content + coding help Yoraizor / coding help Blahblahbal / coding help Flashkirby99 / mod content Zero-Exodus / sprites Scooterboot and W1k / Serris boss Whale Cancer / sprites Ace the Best / sprites Sapharan / select Legend of Sapharan content Heartstone25 / coding help Phlebas / debuff code Solenix / select Vertigo Elemental content

Version compatibility: tModLoader 1.4.4 & Terraria 1.4.4.9 Coding by: RecursiveCollapse and Vibrent Contact: Vibrent#7623 on Discord.com

SONG CREDITS Titles in "". Author credit in ().


Boss 1 / "Dark Souls 3: Ludex Gundyr" (Tsukasa Saitoh / From Software)

Boss 2 / "Battle of Stoicism" (Motoi Sakuraba / From Software)

Boss 3 / "Dark Souls 3: Abyss Watchers" (From Software)

Boss 4 / "Bloodborne: The First Hunter" (From Software)

Boss 5 / "Dark Souls 3: Slave Knight Gael" (From Software)

Boss 6 / "Dark Souls: Knight Artorias" (From Software)

Boss 7 / "Dark Souls 2: Sir Alonne" (From Software)

Boss 8 / "Elden Ring: Starscourge Radahn" (From Software)

Boss 9 / "Elden Ring: Mohg, Lord of Blood" (From Software)

Boss 10 / "Elden Ring: Regal Ancestor" (From Software)

Boss 11 / "Elden Ring: Morgot, the Omen King" (From Software)

Boss 12 / "Elden Ring: Rennala, Queen of the Full Moon" (From Software)

Boss 13 / "Elden Ring: Lords Apparition" (From Software)

Boss 14 / "Elden Ring: Godskin Apostles" (From Software)

Boss 15 / "Elden Ring: Death's Kindred" (From Software)

Boss 16 / "Elden Ring: Fire Giant" (From Software)

Boss 17 / "Elden Ring: Beast Clergyman" (From Software)

Boss18 / "Dark Souls: Pinwheel" (From Software)

Boss19 / "Elden Ring: Melania" (From Software)

Catacombs / "Elden Ring: Catacombs (Yuka Kitamura - From Software)

Cavern / "Metroid Prime 2 - Torvus Bog Entrance" (Kenji Yamamoto)

Corruption / Dark Souls Abyss ambient sounds (From Software) + "Hive Tunnel - Metroid Prime 2" (Nintendo)

Crimson / "Super Metroid: Crateria Zebes Planetfall (Interior)" (The Blake Robinson Synthetic Orchestra)

Dark Tower / "Elden Ring: Divine Tower" (From Software)

Desert / "World of Warcraft: Desert Theme" (Blizzard Entertainment)

Dungeon / Ocarina of Time - Spirit Temple Reorchestrated / Majora's Mask - Stone Tower Temple Reorchestrated (ZREO)

Eerie / "Elden Ring: Prison Town" (From Software)

FirelinkShrine / "Dark Souls: Fire Link Shrine" (From Software, reorchestrated by Pontus Hultgren Music)

Forgotten City / "Elden Ring: Eternal City" (From Software)

God-DevouringSerpent / "Elden Ring: God-Devouring Serpent" (From Software)

GreatUndergroundRivers / "Elden Ring: Great Underground Rivers" (From Software)

Gwyn / "Dark Souls: Gwyn" (From Software)

Hallow / "Elden Ring: Altus_Plateau" (From Software)

Hallow (OLD) / "Skyward Sword - Skyview Temple Reorchestrated" (ZREO)

Jungle / "Ocarina of Time - Fire Temple Reorchestrated" (ZREO)

JungleVillage / "World of Warcraft: Zuldazar" (Blizzard Entertainment)

MetroidUndergroundDepths / "Super Metroid: Underground Depths"(Original by Nintendo, Remix/cover by Pontus Hultgren Music)

Mushrooms / "The Legend of Zelda: Skyward Sword - Goddess Mission" (Hajime Wakai, Shibo Fujii, Mahito Yokota, Takeshi Hama, Koji Kondo)

Night / "Skyward Sword - Separation" (Nintendo) / "Skyward Sword - Sealed Temple" (Nintendo)

Ocean / "The Legend of Zelda: Skyward Sword - Sailing the Sand Sea"(Hajime Wakai, Shiho Fujii) mixed with desert wind sounds

Old One's Tree / "Elden Ring: Song of Honor" (From Software)

Overworld Day / "World of Warcraft: Elwynn Forest" (Blizzard Entertainment)

Rain / "Faron Woods" (ZREO)

Sandstorm / "Elden Ring: Black Knives" (From Software)

Sky Temple / "Elden Ring: Lyndell Capital" (From Software)

Tunnels / "Elden Ring: Tunnels" (Yuka Kitamura - From Software)

Space / "Chozo Statue Awakens" (The Blake Robinson Synthetic Orchestra)

Pillars / "Dark Souls - The Ancient Dragon" (From Software)

Underground / "Ocarina of Time - Forest Temple Reorchestrated" (ZREO)

Underground Corruption / "Twilight Princess - Arbiters Grounds" (Nintendo)

Underground Desert / "Desert Temple - Minecraft Dungeons" (Johan Johnson)

Underground Eerie / "Elden Ring: Volcano Manor" (From Software)

Underground Jungle / "World of Warcraft: Stranglethorn Vale" (Blizzard Entertainment)

Underground Hallow / "Elden Ring: Liurnia of the Lakes" (From Software)

Underground Hallow (OLD) / "The Minish Cap - Temple of Droplets Reorchestrated" (ZREO) / "Ocarina of Time - Water

Temple Reorchestrated" (ZREO) / "Oracle of Ages - Nayru's Song Reorchestrated" (ZREO)

Underground Mushrooms / "Ocarina of Time - Temple of Time" (ZREO)

Snow / "Dark Souls: Crystal Caves Ambient Sounds" (From Software)

Underground Snow / "Metroid Prime 2: Torvus Bog Subterranean Theme" (Kenji Yamamoto)

Underworld / "Elden Ring: Mr Gelmir" (From Software)

Village Day / "Dark Souls: Main OST" (From Software)

Village Night / "Dark Souls 2: Majula" (From Software)

Water Temple / "Elden Ring: Consecrated Snowfield" (From Software)

Wyvern Mage Fortress / "Elden Ring: Academy of Raya Lucaria" (From Software)

Mixed in as transitions in certain songs: "Cave Ambience" (Jross aka Xeltic89) "Frog Chorus" (Echoes of Nature album by American Wilds) "Deep Woods" (Echoes of Nature album by American Wilds)
"Crickets" (Echoes of Nature album by American Wilds)

ZREO = Zelda Reorchestrated: http://www.zreomusic.com/ Pontus Hultgren Music: https://www.youtube.com/@PontusHultgren

SOURCE LINKS

Adventure World, Compiled Music Mod and Download Files: https://github.com/timhjersted/tsorcDownload

Music Mod Source Files: https://github.com/timhjersted/tsorcMusic

Main Mod Source Files: https://github.com/Zeodexic/tsorcRevamp/tree/1.4.4-tracked

???

What's this teleporter doing here? Oh, it takes you to the organization Tim Hjersted co-founded in 2006. Hurrahh!

https://www.filmsforaction.org