Non-fatal lua error upon loading in game
Jaerin opened this issue ยท 2 comments
I've been noticing that AdiBags has been throwing the following errors. Usually it only take reloading the UI, but other times it is when looting corpses and the like.
1x AdiBags\modules\Junk.lua:76: Usage: Hook([object], method, [handler], [hookSecure]): Attempt to hook secure function IsJunk. Use
SecureHook' or add true' to the argument list to override. [C]: ? ...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:164: in function <...faceAdiBags\libs\AceHook-3.0\AceHook-3.0.lua:118> ...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:283: in function
Hook'
AdiBags\modules\Junk.lua:76: in function <AdiBags\modules\Junk.lua:73>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ceAdiBags\libs\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function EnableAddon' ...ceAdiBags\libs\AceAddon-3.0\AceAddon-3.0-12.lua:571: in function <...ceAdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:551> (tail call): ? AdiBags\core\Core.lua:104: in function <AdiBags\core\Core.lua:104> [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4> [C]: ? [string "safecall Dispatcher[1]"]:13: in function
?'
...ags\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function <...ags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:85>
(tail call): ?
Locals:
nil`