strmatch gets a nil value in Core.lua : 269
Nexxxy opened this issue ยท 3 comments
Core.lua line 269 : local ref = strmatch(errorObject.stack, pattern)
errorObject.stack can be nil now leading to lua errors.
add anything like to your code
`
if (errorObject.stack == nil) then
return
end
`
i just got 3 LUA errors while starting up. No Errors During gameplay.
With the drop of the errorObject.stack == nil messages i got 0 LUA errors and no further FPS drops
See #289.