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strmatch gets a nil value in Core.lua : 269

Nexxxy opened this issue ยท 3 comments

commented

Core.lua line 269 : local ref = strmatch(errorObject.stack, pattern)

errorObject.stack can be nil now leading to lua errors.

add anything like to your code

`
if (errorObject.stack == nil) then

		return

	end

`

commented

i just got 3 LUA errors while starting up. No Errors During gameplay.

With the drop of the errorObject.stack == nil messages i got 0 LUA errors and no further FPS drops

commented

it's causing huge FPS drops when zoning in

commented

See #289.