Error flying around the Broken Shore
SargonStarblade opened this issue ยท 1 comments
I was flying around the Broken Shore when suddenly my game froze for like 30 seconds. When it resumed I had a BugSack gave me the error message.
BugSack gives this error:
1x AllTheThings/AllTheThings.lua:187: script ran too long
[string "@AllTheThings/AllTheThings.lua"]:187: in function `?'
[string "@AllTheThings/AllTheThings.lua"]:161: in function <AllTheThings/AllTheThings.lua:158>
[string "@AllTheThings/src/base.lua"]:88: in function <AllTheThings/src/base.lua:87>
Locals:
ok = false
err = "AllTheThings/AllTheThings.lua:1941: script ran too long"
(*temporary) = false
(*temporary) = "AllTheThings/AllTheThings.lua:1941: script ran too long"
(*temporary) = false
(*temporary) = "script ran too long"
instance = <no value>
app = <table> {
CreatePetType = <function> defined @AllTheThings/AllTheThings.lua:9806
SetDataMember = <function> defined @AllTheThings/AllTheThings.lua:713
FunctionRunner = <table> {
}
SpellNameToSpellID = <table> {
}
BaseItemWithFactionID = <table> {
}
UniqueModeItemCollectionHelper = <function> defined @AllTheThings/AllTheThings.lua:14908
IsAccountLinked = <function> defined @AllTheThings/AllTheThings.lua:5904
BaseAzeriteEssence = <table> {
}
PlayCompleteSound = <function> defined @AllTheThings/AllTheThings.lua:1422
CreateHash = <function> defined @AllTheThings/AllTheThings.lua:2938
SpellIDToSkillID = <table> {
}
BaseItem = <table> {
}
FilterItemClass_RequireBinding = <function> defined @AllTheThings/AllTheThings.lua:14114
ToggleMainList = <function> defined @AllTheThings/AllTheThings.lua:7509
AccountWideAchievements = true
PrintGroup = <function> defined @AllTheThings/AllTheThings.lua:92
ItemBindFilter = <function> defined @AllTheThings/AllTheThings.lua:848
FillSymlinkAsync = <function> defined @AllTheThings/AllTheThings.lua:4111
IsComplete = <function> defined @AllTheThings/AllTheThings.lua:2251
BaseItemWithAchievementID = <table> {
}
SearchForField = <function> defined @AllTheThings/AllTheThings.lua:6502
BaseVignette = <table> {
}
TryPopulateQuestRewards = <function> defined @AllTheThings/AllTheThings.lua:8567
PrintTable = <function> defined @AllTheThings/AllTheThings.lua:109
CreateMount = <function> defined @AllTheThings/AllTheThings.lua:12760
ShowPopupDialogWithEditBox = <function> defined @AllTheThings/src/base.lua:187
PlayRareFindSound = <function> defined @AllTheThings/AllTheThings.lua:1432
OpenMiniListForCurrentZone = <function> defined @AllTheThings/AllTheThings.lua:19636
UpdateWindows = <function> defined @AllTheThings/AllTheThings.lua:15672
BaseTitle = <table> {
}
BaseUnit = <table> {
}
CreateDeathClass = <function> defined @AllTheThings/AllTheThings.lua:10113
SortDefaults = <table> {
}
InitDataCoroutine = <function> defined @AllTheThings/AllTheThings.lua:23816
CreateMapWithStyle = <function> defined @AllTheThings/AllTheThings.lua:12613
GetFactionIDByName = <function> defined @AllTheThings/AllTheThings.lua:10395
events = <table> {
}
BasePetType = <table> {
}
RequireFactionFilter = <function> defined @AllTheThings/AllTheThings.lua:14139
MarkUniqueCollectedSourcesBySource = <function> defined @AllTheThings/AllTheThings.lua:14280
CreateFollower = <function> defined @AllTheThings/AllTheThings.lua:10959
FlightPathDB = <table> {
}
print = <function> defined @AllTheThings/AllTheThings.lua:83
CreateFlightPath = <function> defined @AllTheThings/AllTheThings.lua:10869
BuildCostTable = <function> defined @AllTheThings/AllTheThings.lua:5115
FilterItemClass_RequiredSkill = <function> defined @AllTheThings/AllTheThings.lua:14131
RequiredSkillFilter = <function> defined @AllTheThings/AllTheThings.lua:14131
GetCurrentFactionStandings = <function> defined @AllTheThings/AllTheThings.lua:10440
ClassIndex = 6
__callbacks = <table> {
}
CleanSourceIgnoredGroups = <function> defined @AllTheThings/AllTheThings.lua:14552
NestSourceQuestsV2 = <function> defined @AllTheThings/AllTheThings.lua:8179
CacheF