ALL THE THINGS

ALL THE THINGS

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Crash

nechapemnic opened this issue ยท 2 comments

commented

Hi I catched this bug.

78x FrameXML\UnitFrame.lua:469: Usage: GameTooltip:SetUnit("unit"[, hideStatus])
[C]: in function SetUnit' FrameXML\UnitFrame.lua:469: in function UnitFrame_UpdateTooltip'
FrameXML\UnitFrame.lua:455: in function <FrameXML\UnitFrame.lua:442>

Locals:
(*temporary) = GameTooltip {
0 =
SetCurrencyByID = defined =[C]:-1
SetExistingSocketGem = defined =[C]:-1
SetHyperlink = defined =[C]:-1
SetGuildBankItem = defined =[C]:-1
SetVoidItem = defined =[C]:-1
SetVoidDepositItem = defined =[C]:-1
SetVoidWithdrawalItem = defined =[C]:-1
comparing = false
SetSocketGem = defined =[C]:-1
isModified = false
default = 1
SetHeirloomByItemID = defined =[C]:-1
SetLFGDungeonReward = defined @AllTheThings\AllTheThings.lua:2022
SetQuestItem = defined =[C]:-1
SetTrainerService = defined =[C]:-1
numMoneyFrames = 1
SetInboxItem = defined =[C]:-1
SetBuybackItem = defined =[C]:-1
shoppingTooltips =

{
}
SetMerchantItem = defined =[C]:-1
SetQuestLogItem = defined =[C]:-1
SetBackpackToken = defined =[C]:-1
SetTradeTargetItem = defined =[C]:-1
SetTradePlayerItem = defined =[C]:-1
hasMoney = 1
SetSendMailItem = defined =[C]:-1
SetItemByID = defined =[C]:-1
updateTooltip = 0.07799999397248
SetInventoryItem = defined =[C]:-1
Hide = defined =[C]:-1
SetLootRollItem = defined =[C]:-1
SetRecipeResultItem = defined =[C]:-1
SetAuctionSellItem = defined =[C]:-1
SetBagItem = defined =[C]:-1
needsReset = true
SetRecipeReagentItem = defined =[C]:-1
SetCurrencyToken = defined =[C]:-1
SetLootItem = defined =[C]:-1
SetAuctionItem = defined =[C]:-1
}
(*temporary) = nil
(*temporary) = nil

commented

When/how did you encounter this bug?

commented

Another user reported this bug as having something to do with ElvUI. I believe this issue has been fixed. If not, please open this bug back up! Appreciate the report though!