Zone not Counting as Explored
denys-taranenko opened this issue ยท 3 comments
Game Flavor:
- Flavor: Cataclysm
Describe the bug
Some zones are not being marked as explored in the addon, even though they have been fully explored in-game. Occasionally, a zone will eventually appear as explored after some time, but several areas still remain unexplored indefinitely. For instance, Keeshan's Post in Redridge Mountains shows as unexplored, despite being fully uncovered on my map.
To Reproduce
Steps to reproduce the behavior:
- Go to an unexplored location with the tracking option enabled.
- Open the mini-list.
- Find the Exploration tab.
- Notice that some unlocked zones in the current location are still marked as unexplored, even though they have been fully revealed.
Expected behavior
Zones that have been fully uncovered on the map should be marked as explored in the addon, reflecting the player's actual progress.
Additional context
This issue has persisted across several sessions, and reloading the addon or relogging does not seem to resolve it. Any advice or fix for this would be appreciated!
I resolved the issue with the exploration not being marked correctly by using the following command in a macro:
/run AllTheThings:HarvestExploration()
Executing this command helped update the exploration status of various zones, including those that were previously not marked as explored. Thank you for your assistance!
I'm working on some adjustments for exploration since the in game tracking is very rough. In retail especially it's quite unreliable to go to the ATT coords to capture exploration of specific areas. In the future hope to have a simpler/quicker command to run or automatically running within ATT to get first-time exploration harvested correctly for a character, but it's unfortunately extremely slow and laggy due to the availability of Blizzard API functions to know what areas are collected... We basically have to pick a gazillion points on every map one by one asking "What have I explored here?"
I'm working on some adjustments for exploration since the in game tracking is very rough. In retail especially it's quite unreliable to go to the ATT coords to capture exploration of specific areas. In the future hope to have a simpler/quicker command to run or automatically running within ATT to get first-time exploration harvested correctly for a character, but it's unfortunately extremely slow and laggy due to the availability of Blizzard API functions to know what areas are collected... We basically have to pick a gazillion points on every map one by one asking "What have I explored here?"
Thanks for the explanation and for all the hard work on this! Good luck with the improvements!