[FEEDBACK] Feature Request
insertuseralias opened this issue ยท 4 comments
What version of BigWigs are you using?
15.2
Please provide any additional information below. (example: localization of your client if not enUS or enGB)
This is more a feature I would love to see implemented in a future build and I am sorry if this is posted in the wrong place or in the wrong manner. For tanking, I would love a way to be able to enable bar colors based on the type of damage incoming.
i.e. Can set X color for physical damage, Y color for magical damage.
An example of this would be Elerethe. Vile Ambush is physical damage and Raking Talons is magic (shadow) damage. I would love to be able to enable a setting to where I can color the notable boss abilities to coordinate with the type of damage it is so I can easily see which mitigation type is best for the situation at a glance instead of having to remember the ability type.
You can already do this yourself https://puu.sh/ryM0y/7ce19f6490.webm
Correct me if I am wrong but this changes ALL of the bars right? If so, this isn't what I was referring to.
I am not looking to change all the normal/emphasized bars to the same color(s). The majority of my bars are grey to match my ui and I want to keep them this way. I want to only color code the majorly notable abilities and have them be specific to the damage type (physical or magical).
Something like this: (assume I have blue for physical, grey for actions, purple for magical and let's pretend Infested Breath was magic damage for example sake)
M Nythendra:
Emphasized Bars
Rot - 8.8 (blue bar, I believe plague damage counts as physical and not magical but could be wrong)
Volatile Rot - 9.2 (blue bar)
Normal Bars
Infested Breath - 24 (purple bar)
Infested Mind - 36 (grey bar)
Heart of the Swarm - 1:16 (grey bar)
Berserk - 5:40 (grey bar)
No, it's per ability, you click the >> on the right of the ability option (like at the start of the vid) and you can customize just that ability