Cell - Unit Frames

Cell - Unit Frames

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[Bug] 'Over Shield' indicator anchors to frame, not current health, in reverse fill mode

michaelbull opened this issue ยท 0 comments

commented

Addon Version

1.4.6

World of Warcraft Version

Retail

Describe the bug

When using the 'reverse fill' shield texture option, the 'Over Shield' indicator should be anchored to the end of the reverse fill as it is in the default Cell. This addon incorrectly anchors the indicator to the end of the health bar, not the shield absorb texture.

The picture below demonstrates the difference in party (from Cell) vs player (from Cell_UnitFrames) frames. Notice the white indicator at the left of the absorb texture on the party member (top of the picture), whereas on the player frame (bottom of the picture) the white indicator is anchored to the far right of my health bar irrespective of my shield's size.

image

The Cell option for the absorb in my party frame:
image

The Cell_UnitFrames option for absorb in my player/target frame:
image

Steps to reproduce

Enabled the 'Shield Bar' for the player/target frame, with the anchor point set to 'Health Bar', the 'Reverse Fill' option ticked, and the 'Over Shield' option ticked.

BugSack

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