[Bug] 'Over Shield' indicator anchors to frame, not current health, in reverse fill mode
michaelbull opened this issue ยท 0 comments
Addon Version
1.4.6
World of Warcraft Version
Retail
Describe the bug
When using the 'reverse fill' shield texture option, the 'Over Shield' indicator should be anchored to the end of the reverse fill as it is in the default Cell. This addon incorrectly anchors the indicator to the end of the health bar, not the shield absorb texture.
The picture below demonstrates the difference in party (from Cell) vs player (from Cell_UnitFrames) frames. Notice the white indicator at the left of the absorb texture on the party member (top of the picture), whereas on the player frame (bottom of the picture) the white indicator is anchored to the far right of my health bar irrespective of my shield's size.
The Cell option for the absorb in my party frame:
The Cell_UnitFrames option for absorb in my player/target frame:
Steps to reproduce
Enabled the 'Shield Bar' for the player/target frame, with the anchor point set to 'Health Bar', the 'Reverse Fill' option ticked, and the 'Over Shield' option ticked.
BugSack
No response