Cell - Unit Frames

Cell - Unit Frames

343k Downloads

[Bug] Debuffs without cooldown text

Raddosik opened this issue ยท 0 comments

commented

Addon Version

1.4.48

World of Warcraft Version

Retail

Localization

Russian

Describe the bug

No cooldown text for debuffs
Image

Steps to reproduce

Get any debuff

BugSack

1150x ...rfaceCell_UnitFrames/Widgets/Auras/Auras.lua:253: attempt to compare number with nil
[Cell_UnitFrames/Widgets/Auras/Auras.lua]:253: in function <...rfaceCell_UnitFrames/Widgets/Auras/Auras.lua:217>

Locals:
frame = CUF_Player_DebuffsIcon1 {
 BottomLeftCorner = Texture {
 }
 showDuration = false
 duration = FontString {
 }
 showAnimation = true
 _remain = 10
 TopLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 ag = AnimationGroup {
 }
 _threshold = 10
 _duration = 10
 _start = 261992.560000
 stack = FontString {
 }
 isTempEnchant = false
 auraInstanceID = 53414
 _elapsed = 0
 PixelSnapDisabled = true
 points = <table> {
 }
 icon = CUF_Player_DebuffsIcon1Icon {
 }
 preview = Frame {
 }
 TopRightCorner = Texture {
 }
 cooldown = StatusBar {
 }
 style = "VERTICAL"
 TopEdge = Texture {
 }
 backdropInfo = <table> {
 }
 _showDuration = true
 Center = Texture {
 }
 BottomEdge = Texture {
 }
 LeftEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
}
elapsed = 0.010000
(*temporary) = 10
(*temporary) = nil
(*temporary) = FontString {
 r = 1
 points = <table> {
 }
 g = 1
 b = 0
}
(*temporary) = 1
(*temporary) = 1
(*temporary) = "attempt to compare number with nil"
Cell = <table> {
 MIN_DEBUFFS_VERSION = 239
 MIN_QUICKASSIST_VERSION = 239
 flavor = "retail"
 funcs = <table> {
 }
 snippetVars = <table> {
 }
 MIN_CLICKCASTINGS_VERSION = 239
 IndentationLib = <table> {
 }
 isRetail = true
 animations = <table> {
 }
 frames = <table> {
 }
 MIN_INDICATORS_VERSION = 245
 unitButtons = <table> {
 }
 versionNum = 247
 bFuncs = <table> {
 }
 vars = <table> {
 }
 loaded = true
 hasHighestPriority = false
 version = "r247-release"
 pixelPerfectFuncs = <table> {
 }
 isVanilla = false
 wowSupporters = <table> {
 }
 isTWW = true
 menu = CellCascadingMenu {
 }
 supporters1 = <table> {
 }
 MIN_LAYOUTS_VERSION = 245
 iFuncs = <table> {
 }
 supporters2 = <table> {
 }
 L = <table> {
 }
 defaults = <table> {
 }
 MIN_VERSION = 239
 uFuncs = <table> {
 }
 isWrath = false
 isCata = false
}
Util = <table> {
 textureToName = <table> {
 }
}