
[Bug] Lua error while importing colors
Closed this issue ยท 0 comments
Addon Version
1.4.69
World of Warcraft Version
Retail
Localization
English
Describe the bug
Lua error while importing colors profile
Steps to reproduce
- Go to Colors tab
- Export settings
- Import the just exported string
8x Cell_UnitFrames/Menu/ColorTab.lua:201: attempt to call method 'SetSelected' (a nil value)
[Cell_UnitFrames/Menu/ColorTab.lua]:201: in function 'UpdateColors'
[Cell_UnitFrames/Menu/ColorTab.lua]:31: in function <Cell_UnitFrames/Menu/ColorTab.lua:28>
[Cell_UnitFrames/Menu/ImportExport.lua]:90: in function <Cell_UnitFrames/Menu/ImportExport.lua:89>
[Cell/Widgets/Widgets.lua]:1855: in function <Cell/Widgets/Widgets.lua:1854>
Locals:
self =
colorSection = CUF_Menu_ColorSection {
}
init = true
paneHeight = 17
window = CUF_Menu_Color {
}
colorSections =
}
importExportFrame = CUF_ImportExport {
}
importExportSection = Frame {
}
sectionsHeight = 2037.400062
id = "colorTab"
}
(for state) =
1 = CUF_Menu_ColorSection_Runes {
}
2 = CUF_Menu_ColorSection_ShieldBar {
}
3 = CUF_Menu_ColorSection_Highlight {
}
4 = CUF_Menu_ColorSection_Essence {
}
5 = CUF_Menu_ColorSection_HealPrediction {
}
6 = CUF_Menu_ColorSection_Chi {
}
7 = CUF_Menu_ColorSection_CastBar {
}
8 = CUF_Menu_ColorSection_Reaction {
}
9 = CUF_Menu_ColorSection_ClassBar {
}
10 = CUF_Menu_ColorSection_UnitFrames {
}
11 = CUF_Menu_ColorSection_HealAbsorb {
}
12 = CUF_Menu_ColorSection_ComboPoints {
}
13 = CUF_Menu_ColorSection_ClassResources {
}
}
(for control) = 2
_ = 2
section = CUF_Menu_ColorSection_ShieldBar {
dropdowns =
}
cps =
}
id = "shieldBar"
BottomEdge = Texture {
}
height = 1
width = 430.000122
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo =
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
colorTable =
overlayTexture = "Interface\RaidFrame\Shield-Overlay"
shieldTexture = "Interface\AddOns\Cell\Media\shield"
overshieldReverseOffset = 0
overshieldColor =
}
overshieldSize = 4
shieldColor =
}
overshieldTexture = "Interface\AddOns\Cell\Media\overshield"
overlayColor =
}
overshieldOffset = 4
useOverlay = false
}
(for state) =
1 = Frame {
}
2 = Frame {
}
3 = Frame {
}
4 = Slider {
}
5 = Slider {
}
6 = Slider {
}
}
(for control) = 4
_ = 4
dropdown = Slider {
BottomLeftCorner = Texture {
}
high = 100
lowText = FontString {
}
highText = FontString {
}
TopLeftCorner = Texture {
}
RightEdge = Texture {
}
low = 0
height = 10
currentEditBox = EditBox {
}
backdropInfo =
}
TopRightCorner = Texture {
}
type = "slider"
id = "overshieldOffset"
TopEdge = Texture {
}
BottomEdge = Texture {
}
width = 200
Center = Texture {
}
LeftEdge = Texture {
}
BottomRightCorner = Texture {
}
}
(*temporary) = nil
(*temporary) = Slider {
BottomLeftCorner = Texture {
}
high = 100
lowText = FontString {
}
highText = FontString {
}
TopLeftCorner = Texture {
}
RightEdge = Texture {
}
low = 0
height = 10
currentEditBox = EditBox {
}
backdropInfo =
}
TopRightCorner = Texture {
}
type = "slider"
id = "overshieldOffset"
TopEdge = Texture {
}
BottomEdge = Texture {
}
width = 200
Center = Texture {
}
LeftEdge = Texture {
}
BottomRightCorner = Texture {
}
}
(*temporary) = nil
(*temporary) = 4
(*temporary) = "attempt to call method 'SetSelected' (a nil value)"
DB =
PropsToOnlyInit =
}
}
Util =
textureToName =
}
}