Cell - Unit Frames

Cell - Unit Frames

343k Downloads

[Bug] MoP Cell Unit Frames

Closed this issue ยท 1 comments

commented

Addon Version

24-07-25.zip

World of Warcraft Version

Retail

Localization

English

Describe the bug

I am having issues with the Unit Frames not saving changes made to settings for things like showing buffs/debuffs on player and target unit frames. I also need to reload my ui after entering a dungeon to see my party frames. This is my first time posting a bug on GitHub so if I can be of more help I'm happy to do so. Thanks for working on porting this to MoP!

Steps to reproduce

Bug happens at log in.

BugSack

18x [ADDON_ACTION_BLOCKED] AddOn 'Cell_UnitFrames' tried to call the protected function 'UNKNOWN()'.
[Blizzard_FrameXML/SecureGroupHeaders.lua]:693: in function <...faceBlizzard_FrameXML/SecureGroupHeaders.lua:689>

Locals:
self = ElvUIPlayerDebuffs {
 enchantButtons = <table> {
 }
 auraType = "debuffs"
 spells = <table> {
 }
 elapsedSpells = 0.051000
 elapsedEnchants = 0.404000
 mover = DebuffsMover {
 }
 enchants = <table> {
 }
 filter = "HARMFUL"
 visibility = Frame {
 }
 name = "ElvUIPlayerDebuffs"
}
event = "UNIT_AURA"
unit = "player"
commented

So this is showing it happening for ElvUIPlayerDebuffs frame, which would suggest that it is a conflict issue. Do you have other errors, or perhaps a longer stacktrace? The current one is too vague for me to be able to track anything down.