[Bug] Shield Bar Texture Scaling
lolswirl opened this issue ยท 13 comments
I took shield.tga directly from Cell and added it to SharedMedia - I thiiiink that's the one that Cell uses since it's defined under the absorbsBar texture under RaidFrames/UnitButton.lua? I can't really see anywhere else that Cell sets it
So I've tried setting the texture directly and I can confirm that Cell does use the Thick Stripes
texture, so you should be able to set that and get the same results as above.
Cell is set to 1.4 and I'm using the CUF_Scale_Snippet_UpdateAppearance callback snippet
Can I get you to try running this?
/run CUF.DB.SetColor("shieldBar", "texture", "Interface\\AddOns\\Cell\\Media\\shield");CUF:Fire("UpdateWidget", CUF.DB.GetMasterLayout(), nil, "shieldBar", "color")
Okay, so adding that to the list of reasons I hate scaling haha
Yea the rotation is how it looks on my end too, so thats technically intentional for now.
I'll look into figuring out a fix for it tomorrow.