frames disappear after moving
tidehunter1 opened this issue ยท 0 comments
i'm using a oUF layout in conjunction with EME, works quite well,
STORE_EDITMODE is set in the .toc and init like this:
if not STORE_EDITMODE then
STORE_EDITMODE = {
["Player"] = {},
["Target"] = {},
}
end
then during oUF:Factory i register the frames like this:
self:SetActiveStyle("Player")
local player = self:Spawn("player", "oUF_Player")
lib:RegisterFrame(player, "Player", STORE_EDITMODE["Player"])
as mentioned works well until i move two frames(player and target) within the same editmode session then the first frame moved will disappear off the screen, pressing "reset" brings them back(positions are reset) or /reload sets them to their desired position.
also tried doing:
hooksecurefunc(EditModeManagerFrame, "ExitEditMode", function()
player:SetPoint(......
for now this this will have to do
EDIT:
noticed in the main project EME you use lib:RepositionFrame() throughout the various frames, calling that instead of SetPoint by itself worked well
Issue solved.