
Cell Unit Frames breaks EditModeExpanded
APills opened this issue ยท 0 comments
When running Cell Unit Frames, hiding Buff and Debuff Frames in Layout > General currently has a bug causing
aceBlizzard_BuffFrame/Mainline/BuffFrame.lua:390: attempt to compare number with nil
[string "@Blizzard_BuffFrame/Mainline/BuffFrame.lua"]:390: in function RefreshCollapseExpandButtonState'
[string "@Blizzard_BuffFrame/Mainline/BuffFrame.lua"]:403: in function UpdateAuraButtons'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:2032: in function RefreshBuffsAndDebuffs'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:2011: in function SetBuffsAndDebuffsShown'
[string "@Blizzard_EditMode/Mainline/EditModeManager.lua"]:1603: in function onBoxToggled'
[string "@Blizzard_SharedXML/Mainline/SharedUIPanelTemplates.lua"]:1452: in function OnCheckButtonClick'
[string "@Blizzard_EditMode/Mainline/EditModeTemplates.lua"]:257: in function <...Ons/Blizzard_EditMode/Mainline/EditModeTemplates.lua:256>
......
which causes EditModeExpanded to do this:
This is not an issue that can be solved on your end as it happens with CUF on its own, but this is a forewarning and reference for you if others experience the same problem.
Cell Unit Frames issue for the bug is here Krealle/Cell_UnitFrames#203