[BUG] LUA errors: calling 'IsShown' on bad self
Fels-wow opened this issue ยท 4 comments
Hi Brittyazel,
I'm getting the following 2 LUA errors in 3.7.2 and 3.7.1. But not in 3.7.0.
This is the result of 1 timewalking dungeon (to test). I 'wiped saved bugs' in BugSack just before the dungen started.
Thx for your work on this great addon, Fels
154x EnhancedRaidFrames/UtilitiesAndOverrides.lua:75: calling 'IsShown' on bad self (Usage: local isShown = self:IsShown())
[string "=[C]"]: in function IsShown' [string "@EnhancedRaidFrames/UtilitiesAndOverrides.lua"]:75: in function
UpdateInRange'
[string "@EnhancedRaidFrames/EnhancedRaidFrames.lua"]:89: in function <...aceEnhancedRaidFrames/EnhancedRaidFrames.lua:89>
[string "=(tail call)"]: ?
[string "=[C]"]: in function CompactUnitFrame_UpdateInRange' [string "@FrameXML/CompactUnitFrame.lua"]:413: in function <FrameXML/CompactUnitFrame.lua:395> [string "=[C]"]: in function
CompactUnitFrame_UpdateAll'
[string "@FrameXML/CompactUnitFrame.lua"]:242: in function CompactUnitFrame_SetUnit' [string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:546: in function
OnAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:142: in function `OnNamePlateAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:78: in function <...eBlizzard_NamePlates/Blizzard_NamePlates.lua:69>
Locals:
(*temporary) = Button {
0 =
WidgetContainer = Frame {
}
classificationIndicator = Texture {
}
RaidTargetFrame = Frame {
}
maxDispelDebuffs = 0
inVehicle = false
optionTable =
}
overAbsorbGlow = Texture {
}
SoftTargetFrame = Frame {
}
totalAbsorb = Texture {
}
name = FontString {
}
aggroHighlight = Texture {
}
needsUpdate = true
myHealAbsorbRightShadow = Texture {
}
overHealAbsorbGlow = Texture {
}
newUnit = true
ignoreCUFNameRequirement = true
selectionHighlight = Texture {
}
myHealAbsorbLeftShadow = Texture {
}
maxDebuffs = 0
unit = "nameplate1"
unitExists = true
disableMouse = true
healPredictionDirty = true
hideCastbar = false
castBar = StatusBar {
}
hideHealthBarMask = 0
BuffFrame = Frame {
}
ClassificationFrame = Frame {
}
LoseAggroAnim = AnimationGroup {
}
myHealAbsorb = Texture {
}
maxBuffs = 0
totalAbsorbOverlay = Texture {
}
otherHealPrediction = Texture {
}
myHealPrediction = Texture {
}
displayedUnit = "nameplate1"
healthBar = StatusBar {
}
}
1758x EnhancedRaidFrames/UtilitiesAndOverrides.lua:49: calling 'IsShown' on bad self (Usage: local isShown = self:IsShown())
[string "=[C]"]: in function IsShown' [string "@EnhancedRaidFrames/UtilitiesAndOverrides.lua"]:49: in function
SetStockIndicatorVisibility'
[string "@EnhancedRaidFrames/EnhancedRaidFrames.lua"]:86: in function <...aceEnhancedRaidFrames/EnhancedRaidFrames.lua:86>
[string "=(tail call)"]: ?
[string "=[C]"]: in function CompactUnitFrame_UpdateAuras' [string "@FrameXML/CompactUnitFrame.lua"]:419: in function <FrameXML/CompactUnitFrame.lua:395> [string "=[C]"]: in function
CompactUnitFrame_UpdateAll'
[string "@FrameXML/CompactUnitFrame.lua"]:242: in function CompactUnitFrame_SetUnit' [string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:546: in function
OnAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:142: in function `OnNamePlateAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:78: in function <...eBlizzard_NamePlates/Blizzard_NamePlates.lua:69>
Locals:
(*temporary) = Button {
0 =
debuffs =
}
WidgetContainer = Frame {
}
classificationIndicator = Texture {
}
RaidTargetFrame = Frame {
}
maxDispelDebuffs = 0
inVehicle = false
optionTable =
}
overAbsorbGlow = Texture {
}
SoftTargetFrame = Frame {
}
totalAbsorb = Texture {
}
name = FontString {
}
aggroHighlight = Texture {
}
needsUpdate = true
myHealAbsorbRightShadow = Texture {
}
overHealAbsorbGlow = Texture {
}
newUnit = true
ignoreCUFNameRequirement = true
selectionHighlight = Texture {
}
myHealAbsorbLeftShadow = Texture {
}
maxDebuffs = 0
unit = "nameplate1"
unitExists = true
disableMouse = true
buffs =
}
healPredictionDirty = true
hideCastbar = false
castBar = StatusBar {
}
dispels =
}
hideHealthBarMask = 0
BuffFrame = Frame {
}
ClassificationFrame = Frame {
}
LoseAggroAnim = AnimationGroup {
}
myHealAbsorb = Texture {
}
maxBuffs = 0
totalAbsorbOverlay = Texture {
}
otherHealPrediction = Texture {
}
myHealPrediction = Texture {
}
displayedUnit = "nameplate1"
healthBar = StatusBar {
}
}
Thx for your quick action! Much appreciated! Unfortunately the bug still persist in 3.7.3
13x EnhancedRaidFrames/UtilitiesAndOverrides.lua:83: calling 'IsShown' on bad self (Usage: local isShown = self:IsShown())
[string "=[C]"]: in function IsShown' [string "@EnhancedRaidFrames/UtilitiesAndOverrides.lua"]:83: in function
UpdateInRange'
[string "@EnhancedRaidFrames/EnhancedRaidFrames.lua"]:89: in function <...aceEnhancedRaidFrames/EnhancedRaidFrames.lua:89>
[string "=(tail call)"]: ?
[string "=[C]"]: in function CompactUnitFrame_UpdateInRange' [string "@FrameXML/CompactUnitFrame.lua"]:413: in function <FrameXML/CompactUnitFrame.lua:395> [string "=[C]"]: in function
CompactUnitFrame_UpdateAll'
[string "@FrameXML/CompactUnitFrame.lua"]:242: in function CompactUnitFrame_SetUnit' [string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:546: in function
OnAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:142: in function `OnNamePlateAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:78: in function <...eBlizzard_NamePlates/Blizzard_NamePlates.lua:69>
Locals:
(*temporary) = Button {
0 =
WidgetContainer = Frame {
}
classificationIndicator = Texture {
}
RaidTargetFrame = Frame {
}
maxDispelDebuffs = 0
inVehicle = false
optionTable =
}
overAbsorbGlow = Texture {
}
SoftTargetFrame = Frame {
}
totalAbsorb = Texture {
}
name = FontString {
}
aggroHighlight = Texture {
}
needsUpdate = true
myHealAbsorbRightShadow = Texture {
}
overHealAbsorbGlow = Texture {
}
newUnit = true
ignoreCUFNameRequirement = true
selectionHighlight = Texture {
}
myHealAbsorbLeftShadow = Texture {
}
maxDebuffs = 0
unit = "nameplate1"
unitExists = true
disableMouse = true
healPredictionDirty = true
hideCastbar = false
castBar = StatusBar {
}
hideHealthBarMask = 0
BuffFrame = Frame {
}
ClassificationFrame = Frame {
}
LoseAggroAnim = AnimationGroup {
}
myHealAbsorb = Texture {
}
maxBuffs = 0
totalAbsorbOverlay = Texture {
}
otherHealPrediction = Texture {
}
myHealPrediction = Texture {
}
displayedUnit = "nameplate1"
healthBar = StatusBar {
}
}
337x EnhancedRaidFrames/UtilitiesAndOverrides.lua:53: calling 'IsShown' on bad self (Usage: local isShown = self:IsShown())
[string "=[C]"]: in function IsShown' [string "@EnhancedRaidFrames/UtilitiesAndOverrides.lua"]:53: in function
SetStockIndicatorVisibility'
[string "@EnhancedRaidFrames/EnhancedRaidFrames.lua"]:86: in function <...aceEnhancedRaidFrames/EnhancedRaidFrames.lua:86>
[string "=(tail call)"]: ?
[string "=[C]"]: in function CompactUnitFrame_UpdateAuras' [string "@FrameXML/CompactUnitFrame.lua"]:419: in function <FrameXML/CompactUnitFrame.lua:395> [string "=[C]"]: in function
CompactUnitFrame_UpdateAll'
[string "@FrameXML/CompactUnitFrame.lua"]:242: in function CompactUnitFrame_SetUnit' [string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:546: in function
OnAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:142: in function `OnNamePlateAdded'
[string "@Blizzard_NamePlates/Blizzard_NamePlates.lua"]:78: in function <...eBlizzard_NamePlates/Blizzard_NamePlates.lua:69>
Locals:
(*temporary) = Button {
0 =
debuffs =
}
WidgetContainer = Frame {
}
classificationIndicator = Texture {
}
RaidTargetFrame = Frame {
}
maxDispelDebuffs = 0
inVehicle = false
optionTable =
}
overAbsorbGlow = Texture {
}
SoftTargetFrame = Frame {
}
totalAbsorb = Texture {
}
name = FontString {
}
aggroHighlight = Texture {
}
needsUpdate = true
myHealAbsorbRightShadow = Texture {
}
overHealAbsorbGlow = Texture {
}
newUnit = true
ignoreCUFNameRequirement = true
selectionHighlight = Texture {
}
myHealAbsorbLeftShadow = Texture {
}
maxDebuffs = 0
unit = "nameplate1"
unitExists = true
disableMouse = true
buffs =
}
healPredictionDirty = true
hideCastbar = false
castBar = StatusBar {
}
dispels =
}
hideHealthBarMask = 0
BuffFrame = Frame {
}
ClassificationFrame = Frame {
}
LoseAggroAnim = AnimationGroup {
}
myHealAbsorb = Texture {
}
maxBuffs = 0
totalAbsorbOverlay = Texture {
}
otherHealPrediction = Texture {
}
myHealPrediction = Texture {
}
displayedUnit = "nameplate1"
healthBar = StatusBar {
}
}
Alright, attempt #2. This one should stick I hope. Honestly, I'm dumbfounded why this is happening in the first place, there's really no logical explanation for it that I can think of lol. Nevertheless, I removed the condition that was triggering the bug.
Thanks for the report! I added some protections in to keep this from happening again. New build coming out asap.