Incorrect melee/ranged miss chance calculation
dsvdmeer opened this issue · 1 comments
Bug description
The miss chance calculations for melee and ranged are incorrect. They assume use a miss chance against bosses of 8%, but it should be 9%.
Cause
The function _GetMissChanceByDifference()
in Data.lua uses the following formula: 6 + (defenseValue - weaponSkill - 10) * 0.4
. The 6 should be a 7.
References
https://vanilla-wow.fandom.com/wiki/Hit
https://www.wowhead.com/news=292085/hit-cap-in-classic-wow-clarifications
Version
I'm using version 2.1.4.
@dsvdmeer Thanks for your report. I will fix this and release an update really soon. No idea why this hasn't been reported earlier 🤔