A little library around date, time and GetGameTime and more...
lib = LibStub("LibTime-1.0")
This library detecting the seconds of server time. The fourth return value is a boolean to signalize sycronization. It needs min. a minute to get sync from login.
hours, minutes, seconds, secondsSynced = lib.GetGameTime( )
hours, minutes, seconds = lib.GetLocalTime( )
GetUTCTime( [<inSeconds>] )
Example:
hours, minutes, seconds = lib.GetUTCTime( )
seconds = lib.GetUTCTime(true) -- seconds since 1.1.1970 0:00
Arguments: inSeconds - (optional) boolean
Return values: hours - integer minutes - integer seconds - integer
GetCountryTime( <countryId>[, <inSeconds> ] )
Examples:
hours, minutes, seconds, countryName = lib.GetCountryTime( 98 )
seconds = lib.GetCountryTime(17,true)
GetTimeString("GameTime|LocalTime|UTCTime|CountryTime"[, b24Hours[, displaySeconds[, countryId]]])
Examples:
"00:00" = lib.GetTimeString("GameTime",true)
"00:00:00" = lib.GetTimeString("LocalTime",true,true)
"00:00:00 AM" = lib.GetTimeString("UTCTime",false,true)
"00:00 PM" = lib.GetTimeString("CountryTime",false,false,23)
for id, name in lib.iterateCountryList() do
end
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