Nameplate Scrolling Combat Text

Nameplate Scrolling Combat Text

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Lua error

BlueNightSky opened this issue ยท 1 comments

commented

10x NameplateSCT/NameplateSCT.lua:1012: bad argument #1 to 'GetSpellTexture' (Usage: local iconID, originalIconID = C_Spell.GetSpellTexture(spellIdentifier))
[string "=[C]"]: ?
[string "@NameplateSCT/NameplateSCT.lua"]:1012: in function DisplayText' [string "@NameplateSCT/NameplateSCT.lua"]:974: in function MissEvent'
[string "@NameplateSCT/NameplateSCT.lua"]:771: in function <NameplateSCT/NameplateSCT.lua:730>
[string "=(tail call)"]: ?
[string "@!Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ns/!Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@!Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ns/!Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@!Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@!Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <!Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>

Locals:
(*temporary) = nil

commented

I've added a fallback to avoid this, not sure what the cause is as I would like to know the event as well. Let me know incase some spell does not show up.