
1.43-2-g7664f3b alpha missing some localization entries
Road-block opened this issue ยท 2 comments
1x AceLocale-3.0-6: NameplateSCT: Missing entry for 'Spellid/Spellname seperated by line
White hits/melee = melee
Miss/Parry/Dodge/etc = missed'
[string "@NameplateSCT/NameplateSCT.lua"]:1980: in main chunk
Locals:
AceAddon = <table> {
initializequeue = <table> {
}
statuses = <table> {
}
embeds = <table> {
}
frame = AceAddon30Frame {
}
addons = <table> {
}
enablequeue = <table> {
}
}
LibEasing = <table> {
frame = Frame {
}
}
SharedMedia = <table> {
OverrideMedia = <table> {
}
callbacks = <table> {
}
LOCALE_BIT_zhTW = 8
LOCALE_BIT_ruRU = 2
MediaType = <table> {
}
LOCALE_BIT_western = 128
MediaTable = <table> {
}
LOCALE_BIT_zhCN = 4
DefaultMedia = <table> {
}
MediaList = <table> {
}
LOCALE_BIT_koKR = 1
}
L = <table> {
BlizzardSCT = "BlizzardSCT"
Auto Attacks = "Auto Attacks"
Missed = "Missed"
Truncate Method:
Western:
1000=>1K,
1000K=>1M
Asia East:
10000=>1w = "Truncate Method:
Western:
1000=>1K,
1000K=>1M
Asia East:
10000=>1w"
NPCs = "NPCs"
Right = "Right"
Embiggen Crits = "Embiggen Crits"
Y Variance = "Y Variance"
Parried = "Parried"
Immune = "Immune"
Y Offset = "Y Offset"
Display Off-Target Text = "Display Off-Target Text"
Shake = "Shake"
Icon Scale = "Icon Scale"
Let Masuqe skin the icons = "Let Masuqe skin the icons"
Font Flags = "Font Flags"
Y Offset Personal SCT = "Y Offset Personal SCT"
X Variance = "X Variance"
Hide Small Hits = "Hide Small Hits"
Bottom = "Bottom"
X Offset = "X Offset"
Scale down hits that are below a running average of your recent damage output = "Scale down hits that are below a running average of your recent damage output"
Alpha = "Alpha"
%s (A: %s) = "%s (A: %s)"
%s (O: %s) = "%s (O: %s)"
Reflected = "Reflected"
Default Color = "Default Color"
Default speed: 1 = "Default speed: 1"
Show Absorbed Damage shown as: '5 (A: 3)' where A: 3 is the absorbed amount = "Show Absorbed Damage shown as: '5 (A: 3)' where A: 3 is the absorbed amount"
Bottom Right = "Bottom Right"
X Offset Personal SCT = "X Offset Personal SCT"
Show Truncated Letter = "Show Truncated Letter"
Appearance/Offsets = "Appearance/Offsets"
Display Overkill = "Display Overkill"
Criticals = "Criticals"
Western = "Western"
Vertical Up = "Vertical Up"
High = "High"
Vertical Down = "Vertical Down"
Inverse NPC Filter = "Inverse NPC Filter"
Use Seperate Off-Target Text Appearance = "Use Seperate Off-Target Text Appearance"
Do Not Truncate = "Do Not Truncate"
Use Crit Color = "Use Crit Color"
Use Separate Off-Target Strata = "Use Separate Off-Target Strata"
Enable Masque = "Enable Masque"
Resisted = "Resisted"
Use Damage Type Color = "Use Damage Type Color"
Size = "Size"
Truncate Number = "Truncate Number"
Truncate Letter East Asia = "Truncate Letter East Asia"
Top = "Top"
Inverse Spell Filter = "Inverse Spell Filter"
Small Hits Scale = "Small Hits Scale"
Monochrome = "Monochrome"
Hide hits that are below this threshold. = "Hide hits that are below this threshold."
Top Left = "Top Left"
Low = "Low"
Font = "Font"
Default = "Default"
Position = "Position"
Thick Outline = "Thick Outline"
Icons = "Icons"
Has soft max/min, you can type whatever you'd like into the editbox = "Has soft max/min, you can type whatever you'd like into the editbox"
Bottom Left = "Bottom Left"
Embiggen Crits Scale = "Embiggen Crits Scale"
Text Shadow = "Text Shadow"
Off-Target Strata = "Off-Target Strata"
Off-Target Text Appearance = "Off-Target Text Appearance"
Enable = "Enable"
Dodged = "Dodged"
Left = "Left"
Top Right = "Top Right"
Scale Down Small Hits = "Scale Down Small Hits"
Spells = "Spells"
Spellid/Spellname seperated by line
White hits/melee = melee = "Spellid/Spellname seperated by line
White hits/melee = melee"
Target Strata = "Target Strata"
Evaded = "Evaded"
Show Absorbed Damage = "Show Absorbed Damage"
Display Icon = "Display Icon"
Scale of the spell icon = "Scale of the spell icon"
Animation Speed = "Animation Speed"
Randomly varies the starting vertical position of each damage number. = "Randomly varies the starting vertical position of each damage number."
Randomly varies the starting horizontal position of each damage number. = "Randomly varies the starting horizontal position of each damage number."
Rainfall = "Rainfall"
Comma Sepe
Errors on login in Cata Classic but probably will be same in other client flavors.
Getting this same error in retail as well
2x AceLocale-3.0-6: NameplateSCT: Missing entry for 'Spellid/Spellname seperated by line
White hits/melee = melee
Miss/Parry/Dodge/etc = missed'
[string "@NameplateSCT/NameplateSCT.lua"]:1980: in main chunk
Locals:
AceAddon =
initializequeue =
}
statuses =
}
embeds =
}
frame = AceAddon30Frame {
}
addons =
}
enablequeue =
}
}
LibEasing =
frame = Frame {
}
}
SharedMedia =
OverrideMedia =
}
callbacks =
}
LOCALE_BIT_zhTW = 8
LOCALE_BIT_ruRU = 2
MediaType =
}
LOCALE_BIT_western = 128
MediaTable =
}
LOCALE_BIT_zhCN = 4
DefaultMedia =
}
MediaList =
}
LOCALE_BIT_koKR = 1
}
L =
BlizzardSCT = "BlizzardSCT"
Auto Attacks = "Auto Attacks"
Missed = "Missed"
Truncate Method:
Western:
1000=>1K,
1000K=>1M
Asia East:
10000=>1w = "Truncate Method:
Western:
1000=>1K,
1000K=>1M
Asia East:
10000=>1w"
NPCs = "NPCs"
Right = "Right"
Embiggen Crits = "Embiggen Crits"
Y Variance = "Y Variance"
Parried = "Parried"
Immune = "Immune"
Y Offset = "Y Offset"
Display Off-Target Text = "Display Off-Target Text"
Shake = "Shake"
Icon Scale = "Icon Scale"
Let Masuqe skin the icons = "Let Masuqe skin the icons"
Font Flags = "Font Flags"
Y Offset Personal SCT = "Y Offset Personal SCT"
X Variance = "X Variance"
Hide Small Hits = "Hide Small Hits"
Bottom = "Bottom"
X Offset = "X Offset"
Scale down hits that are below a running average of your recent damage output = "Scale down hits that are below a running average of your recent damage output"
Alpha = "Alpha"
%s (A: %s) = "%s (A: %s)"
%s (O: %s) = "%s (O: %s)"
Reflected = "Reflected"
Default Color = "Default Color"
Default speed: 1 = "Default speed: 1"
Show Absorbed Damage shown as: '5 (A: 3)' where A: 3 is the absorbed amount = "Show Absorbed Damage shown as: '5 (A: 3)' where A: 3 is the absorbed amount"
Bottom Right = "Bottom Right"
X Offset Personal SCT = "X Offset Personal SCT"
Show Truncated Letter = "Show Truncated Letter"
Appearance/Offsets = "Appearance/Offsets"
Display Overkill = "Display Overkill"
Criticals = "Criticals"
Western = "Western"
Vertical Up = "Vertical Up"
High = "High"
Vertical Down = "Vertical Down"
Inverse NPC Filter = "Inverse NPC Filter"
Use Seperate Off-Target Text Appearance = "Use Seperate Off-Target Text Appearance"
Do Not Truncate = "Do Not Truncate"
Use Crit Color = "Use Crit Color"
Use Separate Off-Target Strata = "Use Separate Off-Target Strata"
Enable Masque = "Enable Masque"
Resisted = "Resisted"
Use Damage Type Color = "Use Damage Type Color"
Size = "Size"
Truncate Number = "Truncate Number"
Truncate Letter East Asia = "Truncate Letter East Asia"
Top = "Top"
Inverse Spell Filter = "Inverse Spell Filter"
Small Hits Scale = "Small Hits Scale"
Monochrome = "Monochrome"
Hide hits that are below this threshold. = "Hide hits that are below this threshold."
Top Left = "Top Left"
Low = "Low"
Font = "Font"
Default = "Default"
Position = "Position"
Thick Outline = "Thick Outline"
Icons = "Icons"
Has soft max/min, you can type whatever you'd like into the editbox = "Has soft max/min, you can type whatever you'd like into the editbox"
Bottom Left = "Bottom Left"
Embiggen Crits Scale = "Embiggen Crits Scale"
Text Shadow = "Text Shadow"
Off-Target Strata = "Off-Target Strata"
Off-Target Text Appearance = "Off-Target Text Appearance"
Enable = "Enable"
Dodged = "Dodged"
Left = "Left"
Top Right = "Top Right"
Scale Down Small Hits = "Scale Down Small Hits"
Spells = "Spells"
Spellid/Spellname seperated by line
White hits/melee = melee = "Spellid/Spellname seperated by line
White hits/melee = melee"
Target Strata = "Target Strata"
Evaded = "Evaded"
Show Absorbed Damage = "Show Absorbed Damage"
Display Icon = "Display Icon"
Scale of the spell icon = "Scale of the spell icon"
Animation Speed = "Animation Speed"
Randomly varies the starting vertical position of each damage number. = "Randomly varies the starting vertical position of each damage number."
Randomly varies the starting horizontal position of each damage number. = "Randomly varies the starting horizontal position of each damage number."
Rainfall = "Rainfall"
Comma Sepe