NeatPlates

NeatPlates

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About the Quest Indicator.

yishuangfrank opened this issue · 6 comments

commented

I used the latest version(v8.3.0.23) for a few days, and found some mobs(not all) show the quest indicators incorrectly.
1
In the above pic, the completed mobs still show quest indicator.

commented

This issue is stale because it has been open for 90 days with no activity. If you feel the issue is still relevant, please leave a comment to prevent the issue from being closed in 30 days

commented

I recently changed the completion tracking to go from actually parsing the text e.g "30/30" to check for the textures associated with it(✔️) as it is able to handle more quests. It's possible the ids for these textures differ depending on the region/client, I'll see if I can manage to find the ids for them somewhere.

edit: If you are able you could help me out by running this script while targeting a unit that has a quest completed, and another unit that has an incomplete quest.
/run print((function()local s=CreateFrame("GameTooltip",'nps' ,nil,"GameTooltipTemplate");s:SetOwner(WorldFrame,"ANCHOR_NONE");s:ClearLines();s:SetUnit("target");for l = 1, s:NumLines() do print(_G['nps'.."Texture"..l]:GetTexture()) end end)())
It will print the texture id in the chat window, and some nil lines as well as I couldn't remove them and still have the script fit in a chat message, for me it'll print 628564 & 3083385.

commented

2-6
2--6

in progress

commented

6-6
6--6
complete

commented

Hmm ok, so the issue is caused by something else as that appears to be the same IDs. I'll have to look into this some more then and see if I can replicate the issue and see what is going on.

commented

1
2
I joined a party, and than leave, the mob showed the quest indicator.

BTW:after reloadui,the mob didn't show quest indicator any more.